Formerly the editor of PC Gamer magazine (and the dearly departed GamesMaster), Robin combines years of experience in games journalism with a lifelong love of PC gaming.
A Warhammer 40,000 space marine is not just your usual sci-fi super soldier. They are hulking behemoths, 10 feet tall . They don't move like people, they move like freight trains. They have the physical bearing of an industrial freezer unit and the emotional intelligence of a crocodile. They do not retreat and they do not surrender, and their 9-to-5 is fighting the worst things you can possibly imagine over and over in a completely futile forever-war.
There are some rough edges here, for sure. The parry system feels inconsistent—sometimes giving you warning indicators so flashy they feel oddly disconnected from the action, other times seeming to just expect you to spot one incoming attack animation amidst a whole tide of claws and teeth. It's also strangely stingy with ammo and grenades.
The growly dialogue between them as one subordinate in particular questions the very purpose of their mission is surprisingly effective. Introducing that shadow of internal conflict helps get across the dark morality of the space marines that most adaptations simply ignore. These are not knights in shining armour—they save lives, but they also fight to uphold an oppressive regime that rules through fear. Seeing that fear creeping into even their own minds is refreshing.
Hopping over to the co-op mode, it's a pleasure to discover that that sharp writing continues. Each of the space marine classes you can play in the three-player missions is a named character, and the missions you perform actually happen parallel to the singleplayer story. As Titus is fighting his way to his objective, he keeps in touch with allies on the comms who are trying to assassinate a hive tyrant and break the back of the enemy's leadership to give him an opening.
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