Based on Fallout 76, and Fallout 4, and Skyrim, and Fallout 3, and...
Stuttering, both due to loading and a weird quirk of its audio
The NetImmerse Engine used on Morrowind evolved into Gamebryo in time for Oblivion, and brought with it bugs that would persist even into Bethesda's own Creation Engine, which was built on it. The most notable is its hatred of autosaves and quicksaves, which could easily become corrupted. Oblivion launched with plenty of other bugs, including an animation bug so bad players nicknamed it the"Abomb." It only affected saves once you'd racked up around 200 hours of playtime, though that's not too hard for the dedicated Oblivion player. Abomb made animated objects slow or freeze, including doors, which then couldn't be opened.
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