Skull and Bones interview: 'The only thing that really isn't on land is combat'

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Skull and Bones interview: 'The only thing that really isn't on land is combat'
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For our latest TrueAchievements interview, we chatted with game director Ryan Barnard all about Ubisoft's upcoming pirate game, Skull and Bones: skullnbonesgame

In Skull and Bones, we start off with nothing, as a destitute survivor of a shipwreck, and must build our way up from there to become the most infamous pirate on the seas. To begin with, we’ll be in the pirate den of Sainte-Anne, with only a small boat, but we’ll soon move up the ranks to become a pirate legend.

Choosing between and customising our ships will be of paramount importance. Some ships might have more room for loot but are weaker in combat, for instance, andthat a ship’s size, category, and perks are key — and that’s before fitting it out with weapons and attachments. The idea seems to be to encourage the player to keep switching between ships rather than sticking to and levelling up just one. Some larger ships will hold more weapons but might not be able to travel up rivers, for example.

Resource gathering and crafting will also be of great importance. The trailers we’ve seen seem to show resource gathering taking place on your ship. “Resource gathering and hunting are very important throughout the game,” Barnard begins. “You'll find that every region in the game has its own set of resources, so we tier them to match the captain's tools.

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