Shadows of Doubt uses procedrual generation to make one of the best detective games of all time.
Detective games come in a lot of different forms, and there is no clear consensus on what the best way is to recreate the experience of solving a mystery through game mechanics. It makes it an easy thing to get wrong. Give players too few options and they’ll solve things too easily – or just brute-force their way through it – but give them too many and they’ll easily get lost.
Shadows of Doubt does something truly unique, as it’s the first detective game I’ve ever played that goes for the full hands-off approach, and it meant that I felt more like a genius detective than ever before.Procedural generation is the name of the game here. After generating a city full of dingy diners, run-down bars, and depressing apartment blocks, you can wander around and do a couple of quick jobs to earn some money before the main event begins.
You don’t even know the identity of the victim until you get there and find an ID in their apartment, where you have to get your CSI on and start investigating the scene. You can scan for prints, analyze the body, and search the victim’s apartment for clues. Sometimes these will be notes scattered around the apartment, strange emails left on their computer, or something more subtle like words written in blood on the walls.
It taps into the best thing about systemic games, which is that you come away with unique stories about your adventures. Every case becomes meaningful as you slowly learn what the life of the victim was like, and you become dedicated in your search for justice. I wouldn’t have guessed that dodging a machine-gun turret would help me get emotionally invested, but here we are.
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