Tim Miller and Dave Wilson's animated anthology series 'Secret Level' has been renewed for a second season on Prime Video. The show, which combines animation and video games with original storytelling and star power, has proven to be a success despite the challenges of the streaming landscape.
Summary Days after the second batch of Secret Level episodes dropped on Prime Video, creator Tim Miller and executive producer and supervising director Dave Wilson's animated anthology series was renewed for a second season. Considering it's tricky business to keep shows afloat in these streaming waters, in addition to Secret Level being a somewhat niche show, this was no easy feat.
TIM MILLER: Well, Blur's been around for 30 years. What we mostly do is game cinematics. That's kind of what we're known for. Dave joined in 2002 and made some of the best game cinematics, like the Star Wars cinematics and Mass Effect and Halo. Fuck, there's just too many to count. A lot. And and Warhammer 40,000 what. We did Love, Death & Robots, and this seemed like the spiritual successor to that to play to our strengths.So 2021, you guys come up with the idea.
Related The 20 Best Episodes of 'Love, Death & Robots,' Ranked According to IMDb So that was her edge...WILSON: It was actually 18 at one point.‘Secret Level’ Season 1 Was Originally Going to Have Three Extra Episodes Will we get to see them in Season 2? Did you always know it would be a split release or was it originally going to drop 18 at once?
Was Prime Video that said, “Let's do 15 episodes,” or was it you guys? You were given a budget to make the first season, and I obviously don't know what it costs per episode, but did it work out so that 15 episodes was, “We can do that for the number we’re given?” Which Video Games Turned Down ‘Secret Level’? “Hollywood happens.” When you're pitching the first season to all the video game IPs, what was it like? What was the ratio of people that said yes to no?Did you go after certain things where they were like, “Get the hell out of this room?”
WILSON: The creative director at id is a good friend of ours, and so are folks at Microsoft, so we made a big plea because one of the things both Tim and I would love to do is do something that isn't currently available in the games, like crossovers. We wanted to make a Master Chief/Doom Slayer crossover episode, and I spent a whole weekend crafting this impassioned letter of my childhood. And it's exactly what Tim said; they were like, “Nah.
MILLER: Yes, but even despite what I said, there are still a lot of lawyers. But we're hopeful that it opens doors. MILLER: I do know. I do know that, Dave, so don't play coy. But we wouldn't say it because that would be no fun. I'm just saying there's a chance. I didn't say it was happening. There's a chance we get struck by lightning when we're walking outside, too.
MILLER: And that’s his daughter, Heaven Hart, who came to the Borderlands set one day and I met her and she goes, “Oh, yeah. Deadpool. Cool.” And I said, “Well have you watched our other show Love, Death + Robots?” She went, “That's your show? Love, Death & Robots is my favorite show.” And she knew every fucking episode. Then she asked if she could intern. She wants to be a writer. And she just so happened to look exactly like Dave's concept art for the Playtime episode.
Related 'Sonic the Hedgehog 3' Review: Keanu Reeves’ Shadow Carries a Solid Trilogy Capper Jeff Fowler delivers another consistently entertaining video game movie.WILSON: To answer your question, though, it felt great about the Warhammer stuff. It's very difficult when you love a franchise as much as that. The only thing you want less than not seeing more great adaptations of the material is to be responsible for a bad one.
Posts I echo everything you said about Keanu. The way that you guys incorporate the brace of his character…WILSON: Also, he was sick. You could tell he had a cold, so a lot of the runny nose and cough and everything — all the same thing. It's not acting. He shot through it all. It was great. WILSON: Actually, he didn't say that. It was five minutes of, “I drove across town to have lunch with Tim, and you got nothing?”MILLER: Yeah, Ed will be in another. He's a great guy. He was Ajax in Deadpool, if you didn't know. Because all these celebrities just coincidentally happened to be in projects that I worked on.
This is what I'm saying. It came out, and days later, they were like, “We don't have to wait. This is big enough.”Tim Miller Has Plans for Future ‘Secret Level’ With the development, had you been thinking about Season 2, hoping that it was going to happen? I think one of the problems with streaming is the long break between seasons.
WILSON: We have many ideas. Gaming as a sort of calendar has two big dates. It's the summer, which is the same as Hollywood, too, but the way E3 used to be, and obviously now, at the end of the year, it would be great if we could have something for the summer, too. But honestly, we haven't even fully wrapped our heads around this part. But it would be great.
WILSON: Yes. We'd love to get some of those. We were just talking about, like, if you're playing something like Centipede, there's what's happening on the screen, and there's what's on the side of the cabinet, and on the side of a cabinet is an elf with a wand, but on the game, it’s just a pixel. I'm like, “What is that story about?” It's fascinating. And Pong, I don't know what that would be, but yes.
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