Sucker Punch's new samurai combat game gives players a gorgeous open world to explore, haikus to write and enemies to defeat — but the characters can be flat, leading to moments of dull gameplay.
emphasizes the importance of taking a moment for yourself. Players can ignore these little moments and bulldoze through the main quest, but the battles will be more difficult if you don't — for example — take the time to relax in a hot spring.
Jin sets off on a mission to liberate Tsushima, make allies, and free his uncle Shimura, his only remaining family, from prison. Desperation makes him drift from the samurai rules and traditions that guided his life before the invasion, but one part of that code never changes: Protecting people is Jin's number one priority. Everything else is bendable.
Players can fully get behind Jin's cause: Protecting the home that his family has lived in for generations. His connection to the island and its natural world is so intense, it becomes spiritual, magical — which makes for some interesting game mechanics. For example, Jin can make the wind blow in the direction of the next objective at will. It's a fun replacement to the typical navigation map.
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