These are high-power, high-performance handhelds—but steep pricing and a cluttered UI hold Xbox's first portables back from greatness.
All products featured on WIRED are independently selected by our editors. However, when you buy something through our retail links, we may earn an affiliate commission.Full 1080p screens with up to 120-Hz refresh rates.
Brilliant ergonomics. Extremely versatile. Compatibility with Steam, Epic, and other gaming clients. Cloud gaming works better than ever.Extremely expensive. Compromised performance on the Ally. Terrible AI “assistant” in Gaming Copilot . No OLED screens. Cluttered UI. Xbox game library only includes "Play Anywhere" titles.has been rumored since at least the Xbox 360 era, where gaming forums were rife with speculation that Microsoft was about to face off against Nintendo’s DS and Sony’s PSP. If there was ever anything to the rumor, nothing came of it—until now, 20-odd years later, with Xbox’s first genuine foray into The Redmond giant isn’t diving in solo, though—rather than its own dedicated device, Microsoft has partnered with Asus to deliver two distinct units, the entry-grade ROG Xbox Ally at $600, and the more powerful ROG Xbox Ally X at a somewhat staggering $1,000. These aren’t so much Xbox handhelds as Xbox-handhelds, though, adding recognizable iconography onto what might otherwise be the next generation of Asus’ own portables. The team-up delivers top-tier portable play—but a frequently confusing experience., a portable built around the Xbox ecosystem rather than your Steam library. Despite sporting the same signature “X” icon button as on an Xbox controller, these are handheld gaming PCs in Xbox drag, with all the good and bad that entails.All products featured on WIRED are independently selected by our editors. However, we may receive compensation from retailers and/or from purchases of products through these links.Both X-ROGs run a full version of Windows 11, with the Xbox app for PC’s new “full screen experience” as the default user interface. Because these are PCs at heart, though, even if you're using the same Xbox account as on yourprogram. Since you can only figure out what's not available by their absence, you may find a game you fancied playing on the go isn't an option. Along with the difference in how the library is sorted and filtered, it’s not the smoothest transition for console players. The overall UI also feels more cluttered than a handheld should, with a Home screen that shows your recently played games above a bunch of “Featured” offers, a row of titles recently added to, and more. It’s a far cry from the stark, minimalist elegance of the Switch 2, highlighting how much is left to be desired in optimizing the Xbox for the handheld form. Unfortunately, Microsoft is also crow-barring AI features in, with a new Gaming Copilot assistant . It’sas “your personal gaming sidekick”, recognizing what’s happening onscreen and responding to voice inquiries for help on parts you’re stuck on. It speaks in one of four “personalities”, including a cringey “heroic”—it’s detestable, but thankfully optional, so I quickly deactivated.Running Windows under the Xbox hood also means frustrations when it comes to software updates—is it just the Xbox app that needs an update, or the whole system? Should you go through the Windows App store or the Windows Update tool? Will a future system update? It’s all a lot more convoluted than simply turning a console on and playing a game. And, while you can swap to a full Windows desktop view at any time—and even connect a mouse if you don’t fancy battling through Windows’ endless menus and sub-menus with the X-ROGs’ thumbsticks or touchscreens—finding exactly what setting may need fiddling with when you just want to play a game can be a chore.All products featured on WIRED are independently selected by our editors. However, we may receive compensation from retailers and/or from purchases of products through these links.fundamentally regular PCs, they’re a lot more versatile than Nintendo or Valve’s efforts. Not only can you play media, browse, or do anything else you might do on a PC , but you can install any other PC gaming client—Steam, Epic, GOG, and more are all available. Better still, the Xbox app aggregates all games installed on the system into one library view, regardless of where they originate. You can even turn your ROG Xbox into an ersatz Steam Deck by running Steam in Big Picture mode . The big win—pardon the pun—is that you can install mods with ease. While I’ve gotten a few mods running on my Steam Deck over the years, its Linux underbelly makes things trickier. On the X-ROGs, I’ve been able to use mods as easily as on my main gaming desktop, with no second-guessing if they’ll actually work. It’s a great feature that’s facilitated by having standard Windows as the base.But wait, there’s a third UI player in the mix: Asus’ own Armoury Crate SE software. Broadly, this is more of a device manager, with a dedicated button on both consoles to bring up a Command Center quick menu. This allows you to instantly switch power profiles, create custom control inputs, or set frame rate limits. It also offers a real-time monitor displaying useful system information like temperature, CPU and GPU performance, battery level and power drain, and the current frame rate. However, fully open Armoury Crate and you’ll find an array of far deeper controls, from granular system settings to tweaking color profiles of the LED rings that sit under each thumbstick. It also has its own Update Center—yet another to check—and its own unified library, distinct from the Xbox app’s. After a week with the X-ROGs, I’m finally familiar with where functions live, but the learning curve is steep, and having essentially three central interfaces—Xbox, Windows, Armoury Crate—for a single device is ridiculous.All products featured on WIRED are independently selected by our editors. However, we may receive compensation from retailers and/or from purchases of products through these links.. Hopping between multiple UIs doing variations of the same thing has become a kind of jank that feels baked into the entire product category. If you’re accustomed to that, you’ll feel right at home with the X-ROGs, with all their foibles. However, it’s not unreasonable to expect the Xbox branding here is likely to attract players who, while perhaps more committed than “casual” gamers, still want a slick, pick-up-and-play experience from a handheld. If you stick purely to the Xbox app, the X-ROGs can be close to that, but the more you want to get out of them, the less intuitive they are.That’s a lot to get your head around before getting started, but mercifully, it’s worth it. Both the ROG Xbox Ally and the ROG Xbox Ally X are significant improvements on both of Asus’ predecessors. In fact, these might be two of the best handheld gaming PCs I’ve ever used—although the use case for each ends up being quite different. At a glance, the X-ROGs might seem separated only by colorways. The ROG Xbox Ally comes in white with multi-colored A/B/X/Y face buttons, while the ROG Xbox Ally X opts for all-black with gray buttons. Both use the same 290.8 x 121.5 x 50.7mm form factor, each subtly decorated with near-microscopic “XBOX ROG” lettering cascading vertically down the shell likeat Asus All products featured on WIRED are independently selected by our editors. However, we may receive compensation from retailers and/or from purchases of products through these links.The Xbox ROG Ally comes in white with multi-colored face buttons, while the Xbox ROG Ally X opts for all-black with gray buttons.Ergonomics are superb, with angular grips feeling more like holding a conventional Xbox controller than the brick-with-a-screen of many handheld PCs. All inputs are within reach, from the traditionally asymmetrical thumbsticks to the textured shoulder buttons and satisfyingly chunky triggers. At the rear sit two macro buttons, with customizable inputs. Despite being nominally heavier than a Steam Deck’s 669 grams—Xbox ROG Ally weighs in at 670 grams, the Ally X at 715 grams—the masterful design means they sit better in the hand and are more comfortable to use for long play periods. Both models also use the same screen, a 7-inch, 1920 x 1080p, 16:9 IPS touchscreen panel with a 120Hz refresh rate and 500 nit brightness. Buyers will want to get a screen protector—it’s made of Gorilla Glass Victus, but given how often you’ll poke or swipe the screen to navigate the system, added protection feels necessary. When it’s not covered in finger smudges, this is a great, sharp display at its default settings, and its performance can be further tweaked in Armoury Crate, either manually or with quicksets tailored to specific gaming genres.All products featured on WIRED are independently selected by our editors. However, we may receive compensation from retailers and/or from purchases of products through these links.However, at the prices these handhelds are coming in at, it’s impossible not to feel a bit shortchanged that the screen isn’t OLED, even on the higher-priced ROG Xbox Ally X. These are essentially the same screens as on Asus’ previous ROG Ally, and despite both X-ROGs offering a higher resolution and refresh rate, thetech, while the Ally X uses Microsoft’s Impulse Triggers for more nuanced haptics. Both feature two USB-C ports at the top—and you can charge through either—but the Ally’s are both USB 3.2 Gen 2 , while the Ally X has one USB 4 port with Thunderbolt 4 compatibility, and one USB 3.2 Gen 2 , giving more versatility.All products featured on WIRED are independently selected by our editors. However, we may receive compensation from retailers and/or from purchases of products through these links., 16GB LPDDR5-6400 RAM, and a 512GB SSD—no slouch, but wildly outclassed by the Ally X. The flagship model’schip is an absolute beast, and it’s backed up by 24 GB LPDDR5X-8000 RAM and a 1TB SSD. The resulting difference is clear to see, both in performance and who each handheld is aimed at.on both, the Ally impressed initially, still meeting requirements for the game’s “High” quality preset. However, the game automatically set the frame rate cap to 30fps, while a buried setting within the Xbox app for the Ally itself was set to “automatically limit games to 720p” resolution. Turning that off and raising the frame rate to the 120fps the Ally is hypothetically capable of, performance dived, resulting in slightly juddery races around Mexico. Plugging the Ally in, maxing its power profile to the 20W “Turbo” setting in Armoury Crate, and boosting just about every other possible metric improved things, reaching a high of 48fps—eminently playable, but nothing amazing.All products featured on WIRED are independently selected by our editors. However, we may receive compensation from retailers and/or from purchases of products through these links.ran at a smooth 60fps straight away, off battery. Again, lifting the frame cap to 120 fps, even the Ally X never quite hit that magic number, but it did hover around 78-85fps, while plugging in and setting the console to its 25W Turbo max saw it occasionally crest over 90fps. Similar performance differentials were observed on other demanding AAA games installed on each handheld, includingOwlboy among them—all ran without a hitch. Much like the Steam Deck itself, the Ally feels best suited to these smaller titles, which also have the benefit of not eating up the entire SSD.alone required a full quarter of the Ally’s storage, colossal install sizes being another reminder of a lack of optimization. Both X-ROGs use standard M.2 2280 factor SSDs, though, so they should be easily upgradable, and both support microSD cards, too—again better for smaller, less demanding games to be installed on. There’s one other workaround for performance throttles or storage issues, though: cloud gaming, which is surprisingly well implemented here. Testing out Bethesda’sthrough Xbox Cloud Gaming , it connected quickly, played without a single drop out, and ran at a consistent 60 fps on both X-ROGs. I don’t know what witchcraft Xbox has been doing backstage, but this is the best cloud gaming I’ve ever encountered.All products featured on WIRED are independently selected by our editors. However, we may receive compensation from retailers and/or from purchases of products through these links.Whatever and however you’re playing, battery life is impressive for both X-ROGs. Even though the Ally X again has an advantage—packing an 80Wh battery vs the Ally’s 60Wh—I regularly got around six hours’ play out of both units between charges, depending on the game. Playing an hour of—again, not the most demanding title—on each took the Ally from full to 85 percent, while the Ally X dropped to 88 percent. Cloud gaming saw barely any drain on either, about 7 percent per hour, but locally installedslurped up around 30 to 35 percent of a full charge on both X-ROGs in around 45 minutes. Even that’s far less draining than I expected, rendering both units surprisingly viable for longer play.Both X-ROGs stand out in the increasingly crowded field of handheld gaming PCs thanks to strong design, comfort of use, and cross-platform versatility that outpace most of the competition. Neither model is perfect, but for its first venture into the handheld space, Microsoft gets a lot right in its partnership with Asus. If you want a reasonably powerful gaming PC that can run small to mid-size games with ease, and even some more demanding ones in a playable if not astounding state, the ROG Xbox Ally is a great choice—especially if you’re happy to turn to cloud gaming for the most demanding titles. If you want uncompromising performance and high-end capabilities, though, the ROG Xbox Ally X is a clear winner. It breezes through everything the baseline Ally does, and delivers authentic AAA gaming to boot. It’s exceptional. In doing so, it’s clearly, unabashedly targeting the “hardcore” gamer—and it’s going to financially bleed them for the privilege. Those prices are by far the biggest obstacle for either model, but if you’re able to splash out on a high-end handheld, these can take portable gaming to the next level.All products featured on WIRED are independently selected by our editors. However, we may receive compensation from retailers and/or from purchases of products through these links.is a freelance journalist specializing in media, video games, and technology coverage. Beyond WIRED, his work can be found in The Guardian, Empire, and elsewhere. ...
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