Rise of the Ronin Review: An Unremarkable Samurai Adventure

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Rise of the Ronin Review: An Unremarkable Samurai Adventure
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Team Ninja's first foray into an open world leaves a lot to be desired.

There is simply nothing special about Rise of the Ronin. Team Ninja's new open-world samurai game wears its inspirations on its sleeve and has a lot of similar DNA found in games like Ghost of Tsushima, Assassin's Creed, and Dark Souls, just to name a few. Despite borrowing ideas from so many acclaimed and successful franchises, though, Rise of the Ronin fails to do anything on its own that is wholly unique and instead leaves it feeling like nothing more than a budgeted imitation.

I also cannot stress enough how poor the voice acting is in Rise of the Ronin. This game features some of the worst voice performances I have seen in a AAA title in a long, long time. Any time I found myself interested in some of the twists and turns that were made in the story, I quickly had my focus diverted by some of the bewildering voice lines that were being uttered.

When you're not using a sword or sword-adjacent weapon, there are some other unique options in your repertoire that can prove to provide some fun. Guns are present in Rise of the Ronin and can generally be used to snipe foes from afar or can be mixed in with larger combos tied to your primary weapon. Then there are some truly offbeat inclusions such as a flamethrower, which essentially sets everything in your vicinity ablaze.

As an open-world game, there's not a whole lot about Rise of the Ronin that makes it interesting. The title's sprawling world is designed well and at times is pretty to look at, but it also feels incredibly empty. Outside of key points of interest that are highlighted on your map, Rise of the Ronin doesn't do anything else to make use of its open environments other than give the player a bit of tactical freedom when it comes to approaching combat situations.

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