Review: Sonic Frontiers is a brilliantly refreshing adventure that gives the series a much-needed shake-up. ⭐⭐⭐⭐
The story in Frontiers starts deliberately vague, and in respect of that, we’ll opt not to shed further light on it, other than to say it involves a strange ‘cyber world’ which ultimately gives fans of the series some backstory on what happened in Sonic’s world a long time ago. It’s a narrative that starts off quite slowly at first but eventually becomes one of the most engaging in the series, but more on that later.
Eventually, players end up with a huge world map filled with icons – the best way to describe it is to imagine a typicalopen-world game, but played on fast-forward and therefore less tedious. The idea of a world that progressively fills with more rails, springs and speed boosts as you play through it may start to cause Sonic fans to break out in a cold sweat.
It needn’t be – this time, the controls are tight enough that such moments are rare, and on the odd occasion when a player does slip up the game has measures in place – be that infinite lives, or large zip lines which carry them back up to the top if they fall from a large height – to minimise the number of swear words uttered.
The other major gameplay element this time is combat. As in Breath of the Wild, the world is inhabited by numerous enemy types and some drop vital collectibles when defeated, so players will have to be prepared for more engaging combat than the typical homing jump attack seen in most other Sonic games.
Combine its lush landscapes with a superb soundtrack – complete with wonderfully catchy cheesy rock during the more epic boss fights – and this is easily the most visually and aurally impressive Sonic game to date. And it may well be the one with the best plot, too.
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