Sony’s virtual reality headset is better in nearly every category, and integrates seamlessly with the PlayStation; though the fun doesn’t come cheap.
Virtual reality is both the most intriguing and the most terrifying space in gaming. The technology is still so relatively new that developers are experimenting and trying to create novel experiences. It’s an area that has a sense of unbridled potential as developers figure out the best ways to make the medium work.
The headset was great, but it felt as though Sony jerry-rigged a system around it using little-used peripherals such as its first-party camera and the PlayStation Move controllers. The PlayStation VR even had a separate processor unit that added several other wires, creating a messy setup. This makes images clearer and sharper and it eliminates the screen door effect. With the power of the PS5, the visuals look much better, deepening the immersion. The textures are richer and the worlds are more convincing compared to the blocky, simpler ones on
The eye-tracking adds more finesse when it comes to controls, and it’s surprisingly accurate. The PSVR2 has cameras that follow a player’s eye movements and it’s fairly responsive. Once you’re used to it, it offers a second level of control that’s useful in navigating menus or situations where fine movements are required. It’s almost like a slight analog stick nudge when compared to using head-tracking to pick menu items.
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