Review: 'Dead Space' remake gets everything right

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Review: 'Dead Space' remake gets everything right
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Only slight tweaks to the game have come other than an ultra-high-definition coat of paint – and that’s in large part because the original 'Dead Space' still holds up today.

Dead Space remake updates the classic game perfectly. — Electronic Arts/TNS

You realize that early in the"Dead Space" remake, which was released last month. Naturally, the game’s been given an huge ultra-high-definition coat of paint, and the end result looks visually arresting. But only slight tweaks to the game have come other than that – and that’s in large part because the original"Dead Space" still holds up today.

The story itself is well-written and holds up tremendously today. It sees a few tweaks too. The core tweak comes to Isaac. In the original game, he was a silent protagonist. Two follow-up titles,"Dead Space 2" and"Dead Space 3," saw him fully voiced – and in this remake, he’s fully voiced, too. This creates a stronger feedback loop and more fleshed-out conversations between Clarke and the crew of the USG Kellion, the repair ship that arrives at the Ishimura.

That’s partly because the creep factor of"Dead Space" is still ever-present. Developer Motive Studios does a splendid job of delivering terrifically remade visuals, but it retains the structure and feel of almost every area in tremendous detail. So you’ll still race down a hall, unsure what’s coming next, after first discovering the Necromorphs, and all your key battles remain terrifying.

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