'Resident Evil 4' review: A half-step backward for Capcom remakes
The remake often places Leon at the center of a swarm of enemies, without the option to quickly dodge incoming attacks. He has to shoot or press his way through the horde – but he runs as if he’s knee-deep in sludge, and even a bullet to the head doesn’t always stop a rushing cultist. Meanwhile, enemy attacksinterrupt Leon.
I died a few times while trying to defeat Méndez – and that’s when Capcom pranked me. I was playing on Standard, and during my Méndez death screens, the game started prompting me to turn on Assisted mode, the lowest difficulty setting. I generally don’t do this during reviews, but a dozen infuriating attempts later and I relented, pressing OK without reading the fine print. Assisted mode makes the game incredibly forgiving, and I easily defeated Méndez in the following run.
And then I was unable to change my difficulty settings at all. Keep this in mind: Assisted mode is permanent inI played a few more minutes on the lowest difficulty setting, but it truly felt like a different game than the Standard version, devoid of tension or risk. Luckily, I was on PlayStation 5, which only syncs cloud saves when you exit a game. I turned off the console’s internet connection, closed the game and then downloaded the old save file from before I switched settings.
Permanent downward mode-switching is a standard feature in Resident Evil games, but I find it to be baffling. It’s especially confusing asactively encourages Standard players to try Assisted mode in loading screens and death menus. I asked Capcom why the team designedthis way, and a spokesperson said, “The difficulty mode a player completes the game on has ramifications for in-game achievements and trophies.
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