Resident Evil 4 Remake has devs explaining why games make things extremely obvious:
. You can technically turn off any UI that annoys you, but it’s not something that new players might remember after playing for a few hours. And you never know when you might actually need the game to point you in the right direction., 2K’s seminal first-person shooter with stealth and immersive sim elements.
“Shooters were mostly about running down a hall and blasting the first thing that popped up,” he wrote. “There were exceptions of course. But most of the masses were not used to having a weapon and not smashing everything that moved and [things] that didn’t move.” There were other non-combat sequences in which the developers tried to dissuade players from attacking, such as the Big Daddy’s introduction sequence. They tried to use subtle audio cues. Players started attacking anyway.
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