Redfall's first patch brings 'incremental improvements' to gameplay, combat, AI, and more

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Redfall's first patch brings 'incremental improvements' to gameplay, combat, AI, and more
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Redfall's first patch brings 'incremental improvements' to gameplay, combat, AI, and more - but still no sign of 60fps Performance mode

And now the developer's first patch for Redfall is finally here, primarily focusing on what it calls"incremental fixes" built around four key areas for improvement: enemy AI responsiveness, enemy encounter frequency, vampire combat efficiency, and improvements to graphical fidelity. Theis long, covering gameplay, combat, AI and NPCs, environment, performance and stability, UI, multiplayer, and stability. But it remains to be seen just how meaningful this first pass proves to be.

One conspicuous absence on the list is Redfall's previously promised 60fps Performance mode for Xbox Series X. Arkane confirmed the hugely anticipated featureback in April, but offered no timeline for its arrival. And now, with Redfall's release six weeks behind us, the studio is only saying it'll have more on that addition and future updates"once available".

"We're grateful to see that millions of you have explored the quaint but dangerous open world of Redfall," it wrote in its patch notes."Building a play space this large has been humbling to say the least. We recognise that we still have work to do, and we plan to address as much as we can, as quickly as we can.

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