Path of Exile: Siege of the Atlas overhauls the endgame with an eye toward player freedom – Preview - Gamepur

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Path of Exile: Siege of the Atlas overhauls the endgame with an eye toward player freedom – Preview - Gamepur
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New challenge leagues are the lifeblood of pathofexile, luring back players with a variation on established gameplay, and bringing new players in. Expansions on the scale of the upcoming Siege of the Atlas, though, only come once every few years.

New challenge leagues are the lifeblood of Path of Exile, luring back longtime players with a variation on established gameplay, and bringing new players into the fold by starting everyone over with a blank slate. Expansions on the scale of the upcoming Siege of the Atlas, though, only come once every few years. And each new one represents a kind of reevaluation of where things stand with Path of Exile, as well as where the team at Grinding Gear Games thinks it should be heading.

The old Atlas Passive Tree, with its cordoned-off regions, is gone. In its place is an updated Passive Tree that’s entirely open. The intention here is to give players more options, not only with where their path through the massive collection of 600 Passives will end, but also with the journey they’ll take to get there. This means that players should feel more freedom of choice earlier during their time with the new endgame.

Players who take on the highest levels of challenge offered by Siege of the Atlas will, for the first time, have the option to allocate Ascendancy skills from different Ascendancy classes. This won’t be easy though, as it requires collecting both halves of a legendary gem — one each from the two new Pinnacle Bosses. Not only this, but the halves must also apply to the same Ascendancy skill in the same overarching class as the player.

There is also the addition of the new Archnemesis League to consider. Although this may be somewhat overshadowed by the release of the expansion, it’s important to note that new leagues often determine how engaged many players will remain on a month-to-month basis. A primary goal with the Archnemesis League, per Wilson, is to keep things simple as a way of compensating for the complexity of the new expansion content.

It’s tough to know for sure without having played any of it, but Siege of the Atlas appears to be giving players more control over the way they play Path of Exile without sacrificing the kind of methodical decision-making that gives the game much of its trademark mechanical weight. All of this is far from new for GGG, of course.

We have summarized this news so that you can read it quickly. If you are interested in the news, you can read the full text here. Read more:

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