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Path of Exile 2 Update Just Destroyed One of Players’ Favorite Builds

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Path of Exile 2 Update Just Destroyed One of Players’ Favorite Builds
United States Latest News,United States Headlines

Path of Exile 2's latest update just nerfed a popular build into the ground leaving players to now look for alternatives.

got another update this week, one that was largely focused on bugfixes and other changes to improve the state of the game which has had a relatively smooth launch all things considered. While most parts of the patch notes were pretty tame,was used by many players as an easy way to trigger other spells repeatedly, but a sweeping nerf to how trigger gems and ailments work in the game have made it so that many players are saying goodbye to Cast on Freeze altogether.

update that dropped on Wednesday night can be found below, but all you really need to pay attention to if you’re a Cast on Freeze user is the section under “Trigger Gems and Energy Gain.” While specific numbers weren’t provided, Grinding Gear Games said it changed these effects to make it so that energy gain is now governed by monster power. So stronger monsters grant more energy gains, but weaker ones won’t grant as much now. “This means that it’s far easier to trigger skills from Unique Monsters than it is from normal monsters, but you also hit many more normal monsters when fighting,” the patch notes explained. Players are running the numbers themselves now, and it’s not looking good for Cast on Freeze users. One players showed the before and after setup with that skill on Reddit to show how much it was nerfed. The change has got players lamenting the fact that they’re now stuck with sub-optimal builds that can be respecced, sure, but only if players have a lot of extra in-game money lying around that they weren’t going to use otherwise.“Add me to that list. My build is basically bricked. Cast on Freeze is useless now,” one player complained.that Grinding Gear Games said it had in the works, but that’s obviously changed now that this update has dropped. If you didn’t use Cast on Freeze, nothing’s changed for you, but if you did, you may want to look for alternatives now. The full list of Passive Block chance now applies to blockable hits from all directions, as opposed to just hits from in front.Some smaller monsters can now be pushed while dodge rolling. This includes monsters such as the Adorned Beetles in Keth. Inscribed Ultimatums and Djinn Baryas now display whether you will obtain Ascendancy Skill Points upon completing the Trial of Chaos or Trial of the Sekhemas respectively.Rain of Arrows and Firestorm now have a hit-rate limit to prevent cases of them absolutely obliterating very large bosses. This will have little to no impact outside of boss fights with very large hitboxes.The duration of Armour Break has been increased to 12 seconds .Added CTRL+Click shortcut to open the Currency Exchange at the appropriate NPCs.Added “Ascendancy Skill Points” as a keyword, which details how sets of Ascendancy Points are obtained. Added search functionality for Gemcutting and vendor inventories when using a controller. Keybinds for searching Stash on a controller have also been updated.Added an option for opening the Trade website to the main menu for consoles.Updated the description on Runes to clarify that once socketed they cannot be replaced.Tweaked the audio of the Kiwi Pets, Chimera Pet, and Baby Crowbell Pet to reduce their impact in town areas. Updated the wording on the Invoker’s “…and Protect me from Harm” Ascendancy Passive Skill to clarify its functionality. Updated the description on Hexblast to clarify that it only detonates a single Curse per Enemy in its radius. Updated the description on Fiery Death Support to clarify that the Supported Skill does not need to kill the ignited enemy itself.Trigger Gems and Energy Gain Trigger gem energy gain was not in the right place and it was far too easy to use ailments to trigger spells. One problem with the previous system is that if we balanced it to make triggering happen in boss fights then the triggering would happen far too often during clearing. In order to address this we are now making “Monster Power” part of the calculation for energy gain. This means that it’s far easier to trigger skills from Unique Monsters than it is from normal monsters, but you also hit many more normal monsters when fighting. Another issue was using low level skills with unconditional ailment applications such as Flame Wall to ignite enemies for triggering. In order to make the source of the ignite matter we are making the energy gain be dependent on the strength of the ignite. We have also rebalanced all energy gain across the board.Generally improved balance across the board with Ultimatum monsters, bosses and modifiers. Mostly targeting outliers that were too difficult and bringing them in line.Stormcaller Runes, Blood Globules, Heart Tethers and Impending Doom rings no longer spawn while a player is on a lift or near the altars in the Vaal Soul Core room.Bug Fixes Fixed a bug which caused enemies to be Primed for Stun or Electrocute earlier than intended while in a party. Fixed a bug where Gemling Legionnaires with the Integrated Efficiency Ascendancy Passive Skill allocated could lose their 3 additional Skill Slots if they were empty when entering a new area. Fixed a bug with party member reviving when using WASD input where you could revive party members from too far away. Fixed a bug where “Waystones found have a chance to be a tier higher” on the Atlas Passive Tree wasn’t working.Fixed a bug where one of the small Passive Skills in the Fleshcrafter cluster was not connected to the Notable Passive Skill. It is possible for your Passive Skill Tree to be reset if you had this cluster allocated, apologies!Fixed a bug where some of Zalmarath, the Colossus’ skills could persist after their death. Fixed a bug where opening a full-screen panel while disenchanting could prevent you from performing any actions until you relogged. Fixed a bug where some fire spells, such as Volatile Dead and Incinerate, were not functioning correctly with Raging Spirits. Fixed a bug where “Buffs on you expire Slower” from the Prolonged Assault Notable Passive Skill and other Chronomancer Ascendancy Passive Skills was applying to Debuffs and other effects as well as Buffs. Fixed a bug where non-reviving Minions were spawning a Remnant from the Grim Feast Buff when dying in your presence. Fixed a bug Infernalists with the Pyromantic Pact Ascendancy Passive Skill allocated were considered to be on Low Infernal Flame if they were at 50% of Maximum Infernal Flame or lower, instead of 35%.Fixed a bug where you could be unable to upgrade Gems despite satisfying the Attribute Requirement by having the Adaptive Capability Gemling Legionnaire Ascendancy Passive Skill allocated.Fixed Infusion Support Gems on Herald skills applying the gain damage as extra elemental damage to all attacks instead of just the damage from the Herald skillFixed a bug where Quality on the Sacrifice Skill was causing Minions to Revive 0-5% more slowly, instead of more quickly. Fixed a bug where the exit portal for the final boss in Trial of the Sekhemas did not visually display upon killing the boss. Fixed a bug where socketed Skills you didn’t meet the requirements for were missing their name in the Skills menu when using a controller. Fixed a bug where the Elemental Storm skill granted by the Stormweaver’s Tempest Caller Ascendancy Passive Skill could sometimes place the storm underneath you.Fixed a bug where the Contagion Skill was not spreading Poison.Fixed a bug where NPCs were missing their name labels in Hideouts when using a controller. Fixed a bug where signing into a guest account on PlayStation 5 could delete your friends list in-game.Be the first to know about your favorite movies, shows, comics, anime, video games, and more! Sign up here and never miss a scoop.

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