The newest Path of Exile 2 update, released today, addresses some big issues and bugs like the Respecc system and fast-travel.
has been refined and adds all-new features including new classes and couch co-op. As the game grows players should expect more frequeny updates, like this one, which will address the more pressing issues before it’s full release.‘s first big patch is out now and has proven to fix some bugs and add fan-requested additions such as fast travel between checkpoints and lowering Passive Point Respeccing, which fans will enjoy..
The Waystone Modifier that adds Burning Ground to your Maps no longer increases in coverage or area with higher Tier Waystones. The Purple Explosives created by the Volatile Plants Modifier on Rare Monsters now deal significantly less Damage. Honour Damage now scales down based on distance to enemies, you now take up to 35% less Honour Damage when in close range, tapering as you are further away from Monsters.
Combat Frenzy now can now gain a Frenzy Charge no more than every 3 seconds at Level 1, to approximately 1.5 seconds at Level 20.Vine Arrow’s Damage over Time has been adjusted, it is now slightly higher at Lower Levels, and substantially lower at Higher Levels. The intention of this ability was that you poison it to spread poisons, as opposed to the vine itself dealing immense amounts of Damage.
Increased the damage growth per level on Essence Drain, Contagion, Profane Ritual and Chaos Bolt . Results in approximately 33% more damage at Gem Level 25.Skeleton Arsonists’ Spirit Costs now match Frost and Ice Mages from Level 5 onwards, making them more expensive while keeping their costs early-game the same.Resonating Shield, Shield Charge and Shield Wall now have 6-8 added Physical Damage per 15 Armour on your Shield at all Levels.Shield Wall explosions increased to 4 metres .
Added a new Lightning Damage and Electrocute Cluster to the passive tree in between the Ranger and Monk sections. The Fire Exposure, Lightning Exposure and Cold Exposure Support Gems no longer penalize Damage of Supported Skills. They now have a Mana Cost Multiplier of 120%. Fixed a bug where the Crumbling Walls Atlas Passive Notable was applying to Maps that didn’t contain Breaches.
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