Palworld developer Pocketpair has been accused of making Palworld with AI, and fans and media are embarrassing themselves.
Pocketpair’s CEO, Takuro Mizobe, has said a few things I disagree with. In a Google Translated interview with, Mizobe said “I don’t have to be particular about originality.” Mizobe has also commented positively on the use of AI multiple times, in addition toI think the use of AI in the creative process is incredibly suspect, and I am a big Nintendo fan for the same reasons that Mizobe disagreed with the company’s philosophy.
Intrepid fans have decided to investigate for themselves, comparing the geometry of Palworld pal models to Pokémon creatures from the latest game. If you ask me, it’s incredibly blatant that the Palworld artists were using Pokémon archetypes and design aspects to create pals, but whenshowed the wireframe model of Pokémon Sobble against its alleged pal copycat, we can only conclude that they are different.
It’s a point I hadn’t considered before: Palworld being a huge hit would increase the stock of words from AI executives who want to ignore copyright laws to profit – if it were made with AI, that is. Accusing Palworld of using AI isn’t fighting an incoming AI dystopia: it’s ushering one in. One where hyper-capitalists can profit off of your hard work –– to concoct their own second-hand slop and make more money than you or I could fathom.
It’s a controversy born of fear. Creatives are naturally afraid of what AI could mean for their livelihoods, but it’s leading to knee-jerk reactions. At the same time of this Palworld controversy, WWE 2K24’s cover was accused of being an AI illustration, and according to the, that couldn’t be further from the truth.
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