Nintendo icons Shigeru Miyamoto and Koji Kondo on why you need to watch 'The Super Mario Bros. Movie' five times (or more) to truly catch everything
met with the duo to discuss the difficulties of adapting their work, Bowser’s fingers fitting into piano keys, and how sometimes success can actually be a curse.So, about 10 years ago — up until that point Mario was created specifically for a video game. And we had created Mario as a character to be used in video games as we make new ones. And because of that reason, we didn’t set any outside details that are unnecessary for the game, because it could turn into limitations in the future.
There were times when people would come to the original creators, Nintendo, and say, “Here’s the kind of movie you want to make. And here’s how we can expand this into business.” And it was back in that time when we changed approaches that we started to feel like it should be Nintendo that creates this kind of thing. With Chris it wasn’t, “Hey, let’s make a Mario movie.
There’s a fine balance between music composed for the film and needle drops with popular songs. What went into striking that balance?As far as those outside pieces, those licensed pieces of music, I really think that’s up to the [directors]. And I think in this case, they did something that worked flawlessly within the overall structure of the film.No! I’d like to create the music myself! [In the movie, there were temporary licensed [tracks] that were placed in.
In the film, Bowser is portrayed [by Jack Black] as having a bit of a Neil Diamond-esque, tortured-soul vibe. If the video game iteration of Bowser were a musician, what kind would he be?I really think that Bowser is a multi-layered character depending on the game in which we’re getting him [or] we’re talking about, so I think he would really be in tune [no pun intended] with the game itself.
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