NVIDIA introduces DLSS 4, a significant upgrade to its AI-powered rendering technology, promising up to 8x performance gains and revolutionary features like Multi Frame Generation.
Nvidia is revealing a big upgrade to its Deep Learning Super Sampling (DLSS) technology today. DLSS 4 will include new neural rendering capabilities that, on systems with the new RTX 50 Series GPUs, can do Multi Frame Generation, generating “up to three additional frames per traditionally rendered frame, working in unison with the complete suite of DLSS technologies to multiply frame rates by up to 8X over traditional brute-force rendering.
” According to Nvidia, that’s a big enough upgrade to make 4K 240fps, fully ray-traced gaming possible. Also, in an upgrade that will work on all GeForce RTX GPUs, DLSS games with Ray Reconstruction, Super Resolution, and DLAA can be updated to new transformer AI models that use the same tech as AI tools like ChatGPT. Nvidia says its new frame generation model is 40 percent faster and uses 30 percent less VRAM than the old one. Here’s a slide showing which features are available on which series of RTX GPUs: DLSS 4 arrives more than two years after Nvidia introduced DLSS 3 with Frame Generation to boost performance in a variety of games. Nvidia then introduced DLSS 3.5 in August 2023 with an AI-powered Ray Reconstruction technique to improve the quality of ray tracing and introduce path tracing (full ray tracing) in select titles. In August last year, Nvidia revealed it now has more than 600 games and applications with RTX support. At launch, Nvidia says there will be 75 games and apps that support Multi Frame Generation, with Alan Wake 2, Cyberpunk 2077, Indiana Jones and the Great Circle, and Star Wars Outlaws supporting it when RTX 50 Series GPUs launch
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