Nvidia CEO Jensen Huang emphasizes that Nvidia is a 'technology company', not solely focused on consumers or enterprises. He highlights AI as the core driving force, envisioning its impact across various sectors, including consumer platforms and enterprise applications. Huang addresses Nvidia's strategy to 'respond to customers wherever they are,' emphasizing the development of 'agentic AI' and tools for businesses. The article delves into Nvidia's ambitious plans for its 'world foundation' AI models, capable of understanding real-world environments, and explores the potential applications in areas like autonomous vehicles and robotics. It also touches upon Nvidia's advancements in gaming AI, particularly DLSS and multi-frame generation, showcasing the company's commitment to pushing innovation in the gaming industry.
Nvidia is a “technology company,” not a “consumer” or “enterprise” company, as emphasized by CEO Jensen Huang . What does he mean, exactly? Doesn’t Nvidia want consumers to spend hundreds or thousands of dollars on the new, expensive? Don’t they want more companies to buy their AI training chips? Nvidia is the kind of company with a lot of fingers in a lot of pies. To hear Huang tell it, if the crust of those pies is the company’s chips, then AI is the filling.
“ understands things like friction, inertia, grabbing, object presence, and elements, geometric and spatial understanding,” he said. “You know, the things that children know. They understand the physical world in a way that language models didn’t know.” It points to how awkward AI messaging can be, especially for a company that bears much of its popularity to the attentive population of PC gamers. There has been so much talk about AI that it’s easy to forget Nvidia was in this game years before ChatGPT came on the scene. Nvidia’s in-game AI upscaling tech, DLSS, has been around for close to six years, improving all the time, and it’s now one of the best AI-upscalers in games, though limited by its exclusivity to Nvidia’s cards.
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