The Nintendo Museum opens in Kyoto, Japan, today. Mario and Zelda creator Shigeru Miyamoto never expected the company to make the museum, since it has an ethos of letting its games speak for themselves.
iframe src="https://www.npr.org/player/embed/g-s1-25913/nx-s1-8f47407e-5584-4520-8162-b666a014bfc5" width="100%" height="290" frameborder="0" scrolling="no" title="NPR embedded audio player">, tracing the company’s roots from a playing card company that began 135 years ago, to the present-day home of Super Mario, Pokémon and a vast and growing entertainment empire.
But to open a museum that explains the company’s history is a highly unexpected, uncharacteristic move for a company that seldom explains itself, preferring instead to let its games and other products speak for themselves.
“Anyone who grew up playing any type of Nintendo game or console, anyone who had that in their childhood, they would definitely become emotional having a look at everything here,” remarkedZelda review: 'Echoes of Wisdom' is a worthwhile remix, not a revolution “In the end, everyone mistakenly believes that they play Nintendo games because they want to, says Asia University professor Akihiro Saito. “But the games themselves are designed to make people want to play.”.” He says Nintendo games carefully calibrate how players are challenged and rewarded. Players learn game rules not through manuals or tutorials, but by observing.Saito also argues that Japanese culture is the core of Nintendo’s global success.
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