A live-action Zelda movie could work, but only if Nintendo reads the room. If Link speaks, fans will get upset. If he says, “Excuse me, Princess,” that’s OK.
Nintendo is making a live-action film adaption of The Legend of Zelda–a game franchise best known for its silent protagonist, an infinitely repeating plot, and a timeline so convoluted that trying to understand it inevitably drives one to madness. How do you adapt something like that into a two-hour film? It’s tempting to say, “No one asked for this,” but that’s true of movies based on theme park rides, British teddy bears, and plastic blocks.
But a film is a chance to finally give Zelda a chance to be what she’s always been in most of the games she’s featured in: the driving force behind most of the story. While Link may be the character players control, Zelda has frequently had more autonomy and influence over the plot. In Ocarina of Time, she hatches a plan to defeat Ganondorf while still a child, and steers Link from the shadows under the guise of Sheik as an adult.
Nintendo Live-Action Film The Legend Of Zelda Video Game Adaptation
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