Would you kindly accept that imitation is the sincerest form of flattery.
that the similarities are unintentional and players will be able to customise their own characters in the upcoming RPG. This feels like a response to Butmac's comment on the"Daisy Fitzroy character replete with scarf"—Daisy Fitzroy being the leader of the Vox Populi, a rebellion in Bioshock Infinite.
I'm always wary when any game gets accused of 'copying' any other game. While developers do heavily borrow from each other, it's not an inherently bad thing: I'd argue that iteration is the nuts, bolts, and beating heart of a medium like games. Art is meant to be shared, built upon, changed and tweaked. , I'm primarily seeing steampunk aesthetics—something that Irrational games didn't—and some genuine creativity on display.
If we go by what InXile's Brian Fargo and others have been saying about the game, Clockwork Revolution is borrowing from a far broader book of mechanics than the trailer suggests. For instance, Bioshock Infinite used time travel as a plot device in its linear, triple-A style campaign. The player never quite interacted with it so much as they were thrust through it for a change of set dressing.
Would Clockwork Revolution exist without Bioshock Infinite? Maybe not in this exact form, though I don't think it's fair to judge it for wearing its influence on its sleeve. Especially when—and I'm sorry to make our readers feel their age—-Bioshock Infinite is 10 years old. There's a non-zero chance that developers who grew up playing Bioshock Infinite are making games now.
To put that in perspective, Dead Space wears influences from System Shock and Resident Evil 4 proudly, with a gap of around 14 years for the former and only three for the latter. Is borrowing direct influence only bad when it's from one game? How long do we have to wait before something's judged as a 'knock-off'? Even if Bioshock Infinite was a direct inspiration, I think it's about time other studios took a crack at toying with the same aesthetics, ideas, and themes.
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