Naoki Hamaguchi, the director of the Final Fantasy 7 Rebirth, discusses the biggest goals and challenges of the next entry in the remake trilogy.
Final Fantasy 7 Rebirth will arrive early next year, continuing the three-part reimagining of the original 1997 game. The Square Enix project began in 2020 with the release of Final Fantasy 7 Remake, which offered a modernized and expanded take on the first part of the overall storyline. Rebirth picks up where its predecessor left off, with Cloud and his party leaving Midgar for the Forgotten City.
And a core, central thought within me regarding the world map as well is: considering that this remake series is a trilogy and is made up of three separate parts, we really wanted to provide sort of a new and continuously enhanced experience going from Remake and Rebirth, just so that there's this trajectory of users continuously feeling excitement at the new features that are presented and just this different gaming experience that one can have by playing each game.
And from that, this is an experience that we really felt would be wonderful to have from our success from Remake and everything that we've learned up to that point, and then seeing, "Well, what more can we provide?" And so on that note, I wanted to also mention that in the first, something that we've heard from players is from Remake when Cloud and his party are walking through the slums of Midgar, you're able to look up and sort of see the ceiling of that environment and...
What would you say have been the biggest challenges in this second part of the remake series and what lessons did you take away from the first that have helped you this time around? Related: FF7 Rebirth - Release Date, Preorders, & PriceIn terms of the changes in this new version, what would you say will impact players' experience the most?
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