Charlie Fink is a consultant, columnist, author, and adjunct, covering AI, XR, and the Metaverse for Forbes. He is the author of the critically acclaimed AR-enabled books Charlie Fink’s Metaverse (2017), and Convergence, How The World Will Be Painted With Data (2019).
The 15th Augmented World Expo took place in Long Beach this week. Mixed Reality on the Oculus Quest and Apple Vision Pro, and a surge in mobile AR tools, dominated the show, with AI having a remarkably low profile. So much for AWE was exceptionally well programmed, with 500 speakers over a dozen tracks in three days. The show featured a fireside chat with Oculus inventor Palmer Lucky , a marvelous XR museum, the first 101 members of the AWE Hall of Fame, and the annual Auggie awards show.
They also released an updated version of Scaniverse, which does volumetric capture in seconds using smartphone cameras and AI-based technique, gaussian splatting. This is a category killer. No one in vol can compete with fast, free and quality. Moreover, Niantic Studio is now a free AR app creation tool, a no-code AR game engine.
Snap CTO Bobby Murphy again delivered its keynote and participated in the fireside chat with ARtillery principal Mike Boland. Murphy’s talk was primarily about the evolving Generative AI tools in their proprietary game engine, Snap Lens Studio, but first he reviewed the many advances in mobile AR tools Snap has already made, and the billion user generated experiences that have been made as a result. “We want to put AI out there in the world,” he said of AI.
AR XR MR Meta Snap Niantic Palmer Lucky AWE Augmented World Expo
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