Minecraft's latest update includes experimental Villager updates and much more.
Minecraft developer Mojang recently hosted its annual Minecraft Live event, where the team revealed several of the upcoming changes fans can expect and announced the winner of the Mob Vote. While many of those updates won't be coming for a bit, the team has released a new update on October 24 that includes some of the things the developer mentioned at the event.
One of the main highlights of the new update is the introduction of an experimental change that rebalances the trades offered by Villagers. Like the other experimental changes in this update, they aren't final yet, and Mojang is still actively working on getting them ready for primetime in Minecraft. The Villager trade changes include updates to the village Cartographers and Armorers, as well as an increased chance to get certain Enchanted Books in the store. Of course, on top of these experimental changes, Minecraft players will be treated to several gameplay and bug fixes. For example, Mojang has fixed the clipping issue that was popping up in Creative while flying and fixed several visual bugs related to camels. Below, you'll find a full list of patch notes for update 1.20.40 in Minecraft. The game is currently available on PlayStation, Switch, mobile, Switch, and PC platforms. Minecraft Update 1.20.40 Patch NotesA new update has been released, bringing several changes to the game! Here are the highlights: Your thoughts on the game continue to shape new updates so please upvote and report any new bugs at bugs.mojang.com and leave us your feedback at feedback.minecraft.net.Changes to water splash sounds Experimental FeaturesVillager Trade Rebalancing This experiment has no effect on normal worlds. If you want to try these changes, you must turn on the Feature Toggle in the Experiments Menu when creating a new world. Thank you to everyone that has sent in their suggestions and feedback regarding the experimental trade change! We are trying out these changes to rebalance the villager trade system and make it more fair and fun for everyone. However, these changes are not yet final and they will stay as experimental features while we continue to work on them. We appreciate your feedback on these changes. Visit this link to share your thoughts! We have been following the discussions about the previous Librarian and Wandering Trader updates and look forward to seeing the conversation continue.Before now, Cartographers only sold maps to the Ocean Monument and Woodland Mansion. In this experiment Cartographers can sell seven new maps as well. These new maps each point to a different village or structure and can be used to find seven different biomes. This will help players who want to quickly find a specific location without waiting until they come across it by chance. Cartographers from different biomes will sell a different selection of maps. Starting from one village, it will be possible to find every other village type by following maps from village to village. Cartographers now sell 7 new maps: Desert Village Map, Jungle Explorer Map, Plains Village Map, Savanna Village Map, Snow Village Map, Swamp Explorer Map, and Taiga Village Map.The biggest change is that buying diamond armor now requires paying a small amount of Diamonds as well as Emeralds. This is meant to make the Armorer's diamond armor trades less useful at the start of the game when players don't have any Diamonds, while still giving a powerful advantage to advanced players who have spent some time collecting Diamonds.Other changes include:Fixes and ChangesPerformance / Stability Fixed an issue where moving slowly on Soul Sand would sometimes cause the player to not receive the Soul Speed movement speed Players can no longer sometimes clip through blocks when flying in Creative Mode and spamming the sneak button BlocksStability and PerformanceEasingType CameraSetRotationOptions CameraSetFacingOptions CameraSetPostionOptions CameraDefaultOptions CameraSetLocationOptions Changed the names of the CameraSetOptions options to not include the word 'Script' Released Entity.is* APIs from beta to 1.6.0 Released Player level & XP APIs from beta to 1.6.0 Released Player.is* APIs from beta to 1.6.0 Updated all methods besides show on ActionFormData, MessageFormData, and ModalFormData to be callable in read-only mode BlockInventoryComponent Fixed a versioning bug preventing @minecraft/server-ui module from working with @minecraft/server above version 1.2.0 WeatherType moved to 1.6.0 Moved class EntityRemovedAfterEvent from beta to 1.6.0 Moved class EntityRemoveAfterEventSignal from beta to 1.6.0 Moved class EntityRemovedBeforeEvent from beta to 1.6.0 Moved class EntityRemoveBeforeEventSignal from beta to 1.6.0 Moved class EntityLoadAfterEvent from beta to 1.6.0 Moved class EntityLoadAfterEventSignal from beta to 1.6.0 Moved enum EntityInitializationCause from beta to 1.6.0 Moved class EntitySpawnAfterEvent from beta to 1.6.0 Moved class EntitySpawnAfterEventSignal from beta to 1.6.0 Moved class PlayerBreakBlockAfterEvent from beta to 1.6.0 Moved class PlayerBreakBlockAfterEventSignal from beta to 1.6.0 Moved class PlayerBreakBlockBeforeEvent from beta to 1.6.0 Moved class PlayerBreakBlockBeforeEventSignal from beta to 1.6.0 Moved class PlayerPlaceBlockAfterEvent from beta to 1.6.0 Moved class PlayerPlaceBlockAfterEventSignal from beta to 1.6.0 Moved class BlockEventSignalOptions from beta to 1.6.0 Moved getRotation from beta to 1.6.0 Move setRotation from beta to 1.6.0 Released PlayerDimensionChangeAfterEvent from beta to 1.6.0 Entity ComponentsBlockStates getSculkSpreader Updated ExplosionAfterEvent and ExplosionBeforeEvent Added the following methods to Player playMusic: void; queueMusic: void; stopMusic: void; Dynamic Properties Dynamic Properties Dynamic Properties Adding PlayerInteractWithBlock + PlayerInteractWithEntity before & after events Adding PlayerDimensionChangeBeforeEvent and PlayerDimensionChangeAfterEvent in beta Added matches function called on an entity, which takes in EntityQueryOptions and returns true if the entity matches and false otherwise Added PlayerLeaveBeforeEvent – This event fires when a player leaves the server, before the Player object is removed 0commentsRelated:
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