Microsoft's full screen 'Xbox Mode' will roll out to Windows 11 PCs in April

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Microsoft's full screen 'Xbox Mode' will roll out to Windows 11 PCs in April
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last year. Today at GDC, Microsoft revealed that its big screen Xbox UI is headed to all Windows 11 devices in April. Oh yah, and it's now simply called " Xbox Mode." Xbox Mode will only be available in select markets at first, and Microsoft describes it as bringing "a controller-optimized experience to your Windows 11 device, letting players browse their library, launch games, use Game Bar and switch between apps.

" You know, just like Steam Big Picture mode. Microsoft didn't have much else to share about optimizations in Xbox Mode, but when it, the company noted that its task switcher will let people quickly move between games, as well as their apps. Microsoft plans to reveal more information about the future of Xbox today at GDC. Last week, Xbox CEO Asha Sharma confirmed the company's next hardware is and it will play both PC and console games. That likely means it'll just be a Windows gaming PC with Xbox branding, something the company has been hinting at for a while.Microsoft also has some geekier developer-focused news for the Games Developer Conference. Advanced Shader Delivery , which first appeared on the Xbox ROG Ally, will be made available to all developers on the Xbox store. ASD allows delivers to pre-compile shaders, so you're not stuck waiting for them to get processed on your system. That should also help to avoid the shader stuttering so common when playing a new title, since shader processing often occurs in the background too. DirectStorage, Microsoft's technology for speeding up game loading on NVMe SSDs, is also getting support for Zstandard compression, as well as a tool called the "Game Asset Conditional Library." According to Microsoft, that tool enables "improving compression efficiency while simplifying asset conditioning across production pipelines." Microsoft also plans to give developers a glimpse at how next-generation Machine Learning will be implemented in its DirectX gaming API.

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