Meta's latest VR headset prototypes will help it pass the 'Visual Turing test'
As explained by Zuckerberg and Michael Abrash, Chief Scientist of Meta's Reality Labs, creating the perfect VR headset involves perfecting four basic concepts. First, they need to reach a high resolution so you can have 20/20 VR vision . Additionally, headsets need variable focal depth and eye tracking, so you can easily focus on nearby and far away objects; as well as fix optical distortions inherent in current lenses.
"Displays that match the full capacity of human vision are going to unlock some really important things," Zuckerberg said in a media briefing."The first is a realistic sense of presence, and that's the feeling of being with someone or in some place as if you're physically there. And given our focus on helping people connect, you can see why this is such a big deal.
It'll be years before we see the Mirror Lake concept made real, let alone a shipping product combining all of that technology. But, much like, this isn't a battle the company plans to win anytime soon. We'll need a decade's worth of display innovation, not to mention haptics and other audio upgrades, to truly make virtual worlds seem real. Let's just hope Meta isn't the only company pouring this much time and energy into preparing for the future of VR.
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