Please Rockstar, don't repeat GrandTheftAutoTheTrilogyTheDefinitiveEdition's mistakes with the upcoming MaxPayne remake project.
Remedy Entertainment and Rockstar recently announced Max Payne 1 and 2 remakes that would revive an excellent series that has long been on the backburner. As all three games from the Max Payne series are fantastic third-person shooters, I’m excited about this long-awaited return. Despite that, this announcement also leaves me worried in the wake of Grand Theft Auto: The Trilogy – The Definitive Edition.
GTA: The Trilogy – The Definitive Edition had an identity crisis where its developers couldn’t decide whether or not they wanted the game to be a remake, remaster, or simple port of these classics. This non-committal nature made the final product feel underbaked under all three labels. Following GTA: The Trilogy – The Definitive Edition, it seemed like Rockstar wasn’t taking preservation too seriously. If that’s how it treats its cash cow series, how should we expect it to handle a dormant franchise like Max Payne? That’s what makes Remedy Entertainment’s Max Payne announcement exciting and worrying all at the same time.
The comic book cutscene of the first two Max Payne helped give that series its gritty noir charm. Will the remake recreate these comic books panels or realize these scenes with the latest CG technology? Will the game’s third-person camera be pulled back like the originals or closer to the titular character like most modern third-person shooters? Will bullet time work the same as the originals?
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