Marvel Rivals Season 2.5 Patch Notes - Ultron, Hero Changes, Dynamic Team-Ups

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Marvel Rivals Season 2.5 Patch Notes - Ultron, Hero Changes, Dynamic Team-Ups
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Just when you think Marvel Rivals might calm down with its release schedule, Season 2.5 promises to double down on new content, balance adjustments, and set the

Just when you think Marvel Rivals might calm down with its release schedule, Season 2.5 promises to double down on new content, balance adjustments, and set the stage for a major shift in the coming months.

will add Ultron to the game as the newest Strategist, release a new major balance patch, and drop a number of new Team-Ups for the existing roster. That alone will shake up the current state of the game without considering all of the other new content that will be released throughout the season.Marvel Rivals will release the Season 2.5 update on May 30. Servers will be down for maintenance starting at 5am ET and are expected to be down for roughly two to three hours before going live again with the new patch available to download. While servers are down, no one will be able to access the game until maintenance ends, which could be faster or longer than listed. Once the update is live, players can download the new patch, which will add Ultron and the new balance adjustments to the game.the first major balance patch post-Season 2 launch, these adjustments target a number of the top meta heroes and aim to make them fairer to play against. At the same time, NetEase is buffing or changing heroes that need some love in hopes of bringing them up to speed.Increase the delay of shield recovery from 2 seconds to 4 seconds after unleashing Living Legend.Adjust the damage falloff of Daggers of Denak from starting at 10 meters and reducing to 62.5% at 20m to starting at 10m and reducing to 80% at 20m.These are the first changes to Emma since she was released in Season 2.Decrease the shield value of Mind's Aegis from 500 to 400.Decrease the hit damage of Crystal Kick from 50 to 40, and decrease the extra damage dealt when propelling the enemies into the wall from 100 to 90.Increase Ironwood Wall's cooldown from 8 seconds to 12s.Adjust the Hammer Throw ability effect to a standard ability. Remove the Thorforce cost and the universal cooldown. Adjust the ability cooldown to 6s. Thor gains 1 Thorforce from each Hammer Throw enemy hit. Decrease the throw hit damage from 70 to 45, and the return damage from 30 to 20. Decrease the shield value gained when consuming Thorforce. Adjust the Bonus Health gained from each Thorforce consumed from 100 to 75, and adjust the maximum Bonus Health from 200 to 150.Increase the base damage of his arrow from 32 to 34. Reduce the projectile damage of Blast Arrow from 15 to 16; Increase the spell field damage from 32 to 34. Increase the maximum focus from 70 to 75. Increase the charging speed when aiming at an enemy from 100 per second to 108/s and charge falloff speed from 30/s to 32/s.Reduce the damage of Fire Cluster from 7 per hit to 6 per hit.Decrease the shield value gained from Flaming Meteor from 75 to 50 and increase the cooldown from 15 seconds to 20s.Lower the Dragon's Defense damage blocked Bonus Health conversion rate from 1.5 to 1.3. Decrease the maximum Bonus Health converted from damage blocked from 200 to 175. Slightly decrease the dash distance of Yat Jee Chung Kuen in the z-axis direction when there is no target.Decrease the projectile damage of the third Repulsor Blast from 50 to 45, and decrease the Spell Field Damage from 60 to 55.Increase the Cooldown of Blessing of the Deep from 15 seconds to 20s. Expand Horn of Proteus inner circle radius from 3 meters to 3.5m and outer circle radius from 8m to 9m. Decrease the outer circle radius hit damage from 200 to 180. Adjust Monstro Spawn Damage Falloff from starting at 20 meter, reducing to 30% at 40m, to starting at 20m, reducing to 50% at 40m.Decrease the Invisibility Duration of Psychic Stealth from 3 seconds to 2s.Decrease the cooldown of Mammal Bond from 12 seconds to 10s. Optimize the user experience of Squirrel Blockade, Tail Bounce, and Unbeatable Squirrel Tsunami .Increase the energy cost of Galactic Legend from 3100 to 3400. Extend the maximum target range from 30 meters to 40m. Adjust the damage falloff from reducing to 60% at 40m to reducing to 75% at 40m.Reduce the movement slow rate of Final Judgement from 20% to 10% when not firing, and from 40% to 30% when firing. Increase Adjudication's magazine size from 30 to 40, single hit damage from 18 to 19, and slightly reduce spread when firing.Add a new effect to Joyful Splash: Now also deals damage to enemies at 70/s and can heal allies through other allies, but not through enemies. Damage falloff starts at 20 meters to a maximum of 65% at 40m; Reduce healing per second from 150 to 100. Change Aqua Burst to a charge ability ; New effect: direct hits now launch enemies up; Increase spell field damage from 40 to 45. Change the effect of Healing Bubble from One-Time Healing to Healing Over Time. Increase Healing Amount from the previous instant 85 to 120 over 4 seconds. Reduce max charges from 6 to 3 and remove the enemy launch-up effect. Add a new effect to Hide and Seek: It now has an energy cap that drains by 20 per second while submerged and restores 15/s when not. Reduce healing while submerged from 35/s to 15/s. It's Jeff!'s overflow healing on swallowed allies now grants 45 Health per second as Bonus Health, up to 150.Increase Light & Dark Ice Healing Amount and Damage from 20 per round to 22.Increase the energy cost of Fate of Both Worlds from 4500 to 5000.Marvel Rivals Season 2.5 - Team-Up Ability Patch NotesAs the Team-Up Anchor, Luna Snow gains a 15% increase in healing effects.Jeff-nado - NewJeff gains the It's Jeff-nado! ability through his Team-Up with Storm.As the Team-Up Anchor, The Punisher gains a maximum health increase of 25 and a 5% boost in damage output.Rocket Network - New As the Team-Up Anchor, Rocket Raccoon gains a 5% increase in healing effects. When the Team-Up is active, Rocket's B.R.B. is upgraded to a Web Beacon.Stark Protocol - NewUltron gains a new Nano-Ray ability from his Team-Up with Iron Man.As the Team-Up Anchor, Venom gains a maximum health increase of 150.Removed Team-Ups for Season 2.5Ammo Overload - RemovedSymbiote Bond - RemovedAdjusted to remove Iron ManFantastic Four Increase cooldown of Storm Siblings, Wedded Harmony, and Cooperative Comrades from 20 seconds to 25s.Reduce the proportion of damage caused by Magnetic Resonance and Soul Resurgence illusions from 30% to 20%.Decrease the Atlas Bond Team-Up Anchor damage boost proportion from 15% to 10%.Marvel Rivals Season 2.5 - Esports Impact If you can’t tell, this patch will heavily impact every element of Marvel Rivals right at launch, not just with the balance changes, but also the introduction of Ultron. The overall balance adjustments don’t overly target every strong hero, and instead provide key changes that will bring some heavily used options down to the level of other characters. The buffs and reworks are more interesting, as they aim to take heroes that might have had major issues and turn them into viable options in more scenarios. The Team-Ups are going to be a deciding factor this season, as we are losing some staple options like Ammo Overcharge in favor of new, potentially busted abilities like Chilling Assault.

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