Xbox Series S development for Baldur's Gate III has seen Larian Studios drastically improve the game's optimization by reducing its VRAM usage, which could aid all platforms.
From zero to potential hero, the complications Larian Studios has faced developing Baldur's Gate III for the Xbox Series S look to have led to optimization improvements that could aid players on all platforms. The company has revealed that it has managed to reduce the game's VRAM usage by a whopping 34%. For once we're writing a positive story about a game's development on Xbox Series S , but it didn't start that way.
Ensuring memory is well under control and having buffer for peaks was the main thing holding us back,' Vincke said on X. 'I think this will benefit all platforms too. Still some work left but very close now.' https://twitter.com/LarAtLarian/status/1722138531634577426 As you can see in the graphs shared in Vincke's post, shortly after the initial confirmation that Baldur's Gate III was coming to Xbox, Larian had the game using a little over 5.2GB of RAM and around 3.
Larian Studios Baldur's Gate III Xbox Series S VRAM Usage Optimization Improvements
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