Screen Rant sits down with Respawn's Jon Carr and Paul Hatfield to discuss what went into creating StarWarsJediSurvivor's new world of Koboh and the evolution of Cal Kestis.
Star Wars Jedi: Survivor is arguably one of the most highly-anticipated games of the year, finally continuing the story of Cal Kestis and BD-1 following 2019's Fallen Order. Just as the first entry, the game is a collaboration between developer Respawn Entertainment and publisher EA, which partnered with Lucasfilms for the project. Slated to release next month, Survivor takes places five years after the events of Fallen Order, and will introduce new locales and characters.
Paul Hatfield: Yeah, I think Koboh is special in a lot of the ways that Jonathan's mentioning. But what's interesting about it is it's one of the first areas that we've worked on throughout the whole project. And what's fun about it is usually when we're early in production, design is just coming up with fun stuff, what they call action blocks. Ascension cables are one of those things, movable dynamic platforms that you see in the tar.
Jon Carr: It does have that off the beaten path feel to it as you interact with the beginning elements and whatnot. And then as players go through the story and experience it, I think they'll see how it develops through time. Paul Hatfield: So we don't really use the term changes too much when we talk about the game.
Jon Carr: We've also pushed the boundaries in terms of, like scope and capability of the tech that we've built. The environment is much larger, we've put a lot of time into more advanced lighting systems, the texture and fidelity throughout the environment is pretty robust. And so there's a lot of kind of pushing forward the tech that we've got to achieve a lot of it.
Jon Carr: So Stig [Asmussen] had a comment at the very opening of the demo that I think is apt, which is "on the rug." You know, he's being pursued by the Empire, and I think that you can tell by the way he looks, and he feels a little bit more mature; I think that that's weighed on him a bit.
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