Starfield's story shoots for the stars. How much players like it will have big consequences here on Earth.
It's a Wednesday night, and I've found my way to Titan, Saturn's largest moon. Its surface is harsh and uninviting. If I were to remove my spacesuit, I'd die. But inside an airlocked space station, a small colony of human settlers call this place home.
"My girlfriend gave me this game for Christmas, and I saw the address on the box," Howard says. He was attending William and Mary university at the time, not far from the company's headquarters. "What's out there? Is there alien life out there? Where do we come from?" he ponders."You know, people forget ... that every element on Earth, every element in our body comes from an exploding star."
It's a fusion of future and past, a style the team calls"NASA punk." The idea is that everything in Starfield's future world feels tactile and real. Buttons on spaceships are not mysterious; there are labels detailing what they do. Spacesuits look like they were dreamt up in the 1970s. Take religion, for example. How has humanity's journey to the stars affected their feelings about God? In Starfield, there are two competing schools of thought. Sanctum Universum adherents believe space travel has brought humans closer to God. And The Enlightened are atheists who believe in a doctrine of humanism.
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