The Legend of Zelda: Echoes of Wisdom has a UI problem, but perhaps the answer to solving it is in Breath of the Wild's most divisive feature.
I’ve been having a good time with The Legend of Zelda: Echoes of Wisdom, but a glaring problem has reared its head just a few hours in. The user interface for sorting through Echoes leaves a lot to be desired. By the time I cleared my first few dungeons in Echoes of Wisdom, I already felt overwhelmed by the amount of Echoes available, and I didn’t have adequate ways to sort them.
Recommended Videos Weapon durability and degradation in 3D Zelda games Breath of the Wild might not have featured an Echoes mechanic, but the game was still built around players exploring every inch of Hyrule and adapting to whatever they find. To encourage continued exploration and interaction, Nintendo introduced a weapon degradation mechanic. Common in survival games, this kind of durability mechanic makes tools or weapons break after a certain number of uses.
Related Nintendo cleverly utilizes weapon degradation to guide players in using the Fuse mechanic rather than just encouraging exploration and experimentation as it did in Breath of the Wild. The UI in these latest 3D Zelda games is equally as lackluster as it is in Echoes of Wisdom, but the degradation system meant that UI only becomes a problem later on in the game once I had a full inventory and way too much at my disposal. In Echoes of Wisdom, I hit that point much earlier.
Echoes of Wisdom clearly wants players to continually experiment with the Echoes they find, and the game is at its best when I’m doing just that. Unfortunately, the Echoes UI gets in the way of itself. A short-term fix could be to add a “favorites” menu to for Echoes, but that would also dispel the urge to experiment with new Echoes frequently.
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The Legend of Zelda: Echoes of Wisdom plays like a traditional Zelda game, remixedNathan is a deputy editor at Engadget, keeping track of the site's daily news operations and covering Google, Apple, gaming, smart speakers, and Chrome OS. He is also Engadget’s chief The Last of Us correspondent.
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