3D World is the best-selling international magazine for 3D artists, covering the fields of animation, VFX, games, illustration and architecture.
For those seeking pro animation advice, the team at Outpost VFX is a mighty good place to start. They’ve just wrapped up work on Knuckles, a miniseries for streaming service Paramount+ based on the Sonic the Hedgehog franchise.
The more knowledge you can gather, the better decisions you can make with your animation. Understanding the physical limitations, scale, weight, emotional states and so on will impact how your character will move, stand, act, react and speak, so always consider these factors as you work. The more information you have about your character, the better prepared you are to choose the right movement, pose or expression. This can be less obvious when there are multiple vendors working on different parts of a story, with or without the same characters, and this information might be limited. Animation can be a slow process, but before you get to actually moving your character, this stage of gathering information is time well spent.
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