I've loved Cyberpunk 2077 since launch, but it's really cooking now.
I gotta level with you: I think Cyberpunk 2077 was always good. Definitely a flawed game, but c'mon, a bigass RPG whose reach exceeded its grasp that was uneven and horribly buggy at launch, you mean like Fallout: New Vegas or Vampire: The Masquerade—Bloodlines, two of the most beloved RPGs in PC gaming history?
However much I enjoyed my time with it all the way back in December 2020, I knew there was potential for CDPR or modders to tease something even better out of Cyberpunk, some combination of fixes, tweaks, and additions that would shape up this hot mess I adored. The patches over the last few years did add a little more texture, like more interactions with the game's romance interests or the transmog feature that helped paper over an armor system lifted from a so-so looter shooter.
Perks and leveling up actually mean something now, with substantial power ups that cater to specific archetypes from Cyberpunk's tabletop roots. Translated into the 2.0 update, my 2022 character felt more like a cyborg ninja than ever, unlocking air dashes and the ability to deflect bullets with a katana from the revamped Reflex skill trees.
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