How to Start Your Video Game Quest Writing Career on Ethermore | Hacker Noon

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How to Start Your Video Game Quest Writing Career on Ethermore | Hacker Noon
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'How to Start Your Video Game Quest Writing Career on Ethermore' by ethermorelore blockchaingaming blockchaingamealliance

After clicking on add, the quest maker will load the text editor, and this is your home. This is where all the writing happens, so get accustomed to it.Now, let’s move on to the fun part: adding options/choices for the player. How much do you want the choices the player makes to affect the story? How much do you want to penalize or reward players for the actions they take in Ethermore?

This dropdown list determines who gets to see a quest option. Leaving it as the default means that everyone can see those options, regardless of what kind of character they are playing with. Let’s go ahead and add 2 default options: 1. Walk away and pretend you didn’t see anything, 2. Confront the brigands.Clicking on add answer opens a new line where I can write the text that is displayed for each decision.

But let’s spice things up a bit and reward players for owning unique character NFTs. The best way to do that is to add custom choices for players depending on their character traits. All that’s left to do is add our answer text, “Nook an arrow and loose it at the brigand leader’s head,” and hit Save in the bottom right.

When we talk about setting consequences for a player’s actions in a quest, what we really mean is triggering a change in their character’s affinity between good and evil, chaos and order. These changes in affinity will be shown in the quest results at the end of each quest. You can see in this example the character made choices that resulted in a -2 in the Chaos-Order attribute. A negative score means we leaned toward Chaos or Evil. A positive score means we worked towards Order or Good.Setting Choice Consequences in the Quest Maker

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