After timed exclusivity on Xbox, High on Life arrives on PlayStation. digitalfoundry has the full lowdown on how it looks and runs on every supported console:
High on Life is an an offbeat first-person shooter, with Halo-style combat mechanics, acrobatic platforming, and acerbic humour voiced by major American comedians. It stands out in a world of games that take themselves all too seriously, making for a compelling experience when it launched last year on Xbox consoles and PC. After eight months of Microsoft exclusivity, the game's finally come to PS4 and PS5, bringing along major game updates that have fixed long-standing flaws.
That said, High on Life fares surprisingly well from a basic visual perspective. The game world is colourful and vibrant, assets are detailed and the lighting looks convincing much of the time. High on Life has a very UE4-derived look to it and makes the most of that engine's feature set - at least up to the level of cross-gen games.
Essentially, High on Life has an annoying animation issue that makes the game seem like it's dropping frames, even at a stable 60fps. The player camera and certain animations will move at an uneven rate between frames, making animation feel very awkward. This doesn't pop up all the time, but it does consistently recur at certain locations for some reason, like the central city area.
Visual features do differ between the two graphical modes on offer on current-gen consoles. The quality mode offers improved shadow quality, increased distant detail, extra fog and smoke effects, and improved ambient occlusion. The visual differences between the two modes can be quite stark, whether seen on Series X and Series S, though both Series S modes have lower texture resolutions than on Series X.
Despite the PS5's higher resolution, the incumbent Series S and X versions seem more polished. The PS5's animation pacing issues and frame-rate wobbles are absent on Microsoft's ninth-gen platforms, and they feature properly calibrated performance and quality visual modes. It seems like the PS5 version of High on Life needed more time in the oven, and the animation pacing issues are a particularly glaring problem.
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