Helldivers 2's double-A energy is an antidote to video game malaise

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Helldivers 2's double-A energy is an antidote to video game malaise
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Chris Tapsell is Eurogamer's Deputy Editor and most decorated Football Manager. He used to write guides, and will send you links to his favourite spreadsheets if you ask him about League of Legends or competitive Pokémon.

Ragdoll physics! Friendly fire! Connectivity issues! On-the-nose satire! Bugs! Double-A gaming is back, baby. You could argue it never really went anywhere, but still: what a breath of fresh air this one's proven to be.

"This is also the latest game from Magicka developer Arrowhead Game Studios - a studio, right, whose logo. In other words, you should expect a few quirks. The biggest of these is friendly fire: it is so terribly easy to shoot your own team-mates in Helldivers. It's so terribly easy to be shot by your own team-mates. Or stepped on by them if they've unlocked mechs. Hell really is other people.

A final ingredient in the special sauce though, I reckon, is the fact that so little of this is ever explicitly explained. Helldivers 2 has a good tutorial - I left it knowing how to duck and dive and successfully shoot my gun - but after that you're on your own, a glove-like fit for it's ridiculous space-jingoist theme of sending fresh patriots out to die, but also a little stroke of genius, I suspect.

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