Harassment -- recently reported incidents include obnoxious and racist comments spouted by other people's avatars, as well as groping and kissing -- is a problem in VR, and it's likely to get worse.
Last year, Meta plowed $10 billion into Facebook Reality Labs, the part of the company that develops virtual- and augmented-reality gadgets and software. The division is responsible for bringing to life the Facebook founder's vision of a world where virtual reality and augmented reality change everything from shopping for groceries to hanging out with friends.
"Those steps are the right direction," Castro said, though he recognizes that different apps and platforms — as well as public VR spaces where anyone can stop by, versus private spaces where invitations are limited — will come with different content moderation challenges.These tools are sure to evolve over time, too, as more people use VR.
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