Credit where it's due - Gotham Knights' performance and stability has radically improved from launch. So much so, digitalfoundry has re-reviewed the game on all formats.
Gotham Knights had some definite issues when it launched last year. A mixture of lighting problems, odd technical hangups, and strange design choices undermined what should have been an attractive game. This was made all the worse from comparisons to its 2015 predecessor, Batman: Arkham Knight, which was in many ways a more visually accomplished title.
Secondly, Gotham Knights had issues with frame delivery. You'd see a mix of 16, 33, and 50 millisecond frames in general gameplay even when the overall frame-rate was pegged to 30fps. The game never really felt truly stable, with bizarre frame-time fluctuations that came as a byproduct of the studios' chosen frame-rate capping method.
CPU-based problems in traversal plagued the console versions of Gotham Knights. As you can see here, it's vastly improved in the current game. I also couldn't find any downgrades to the game's ray tracing, which is present on PS5 and Series X. RT still makes significant use of screen-space information when available, and distant geometry is often absent from the BVH structure, but the resolution of the RT is relatively high. What seems to have happened with Gotham Knights then is genuine optimisation, particularly on the CPU side.
I played through roughly the first hour on my high-end PC on maximum settings at 4K with DLSS 2 quality mode and the game is in pretty reasonable shape there. We're still CPU-limited to some degree during select frames when targeting 60fps, but the game is mostly a solid 60 here. Lowering the view detail and environmental density settings can help though and uncapped performance tends to average around 100fps in the open world.
Assets also impress here. Again, this isn't generation-defining stuff but geometric density and texture resolution are both suitably high. The artwork here holds up well at close range and the game itself has a lot of asset variety, with key story areas showcasing very different interior stylings. If you just evaluated Gotham Knights on the interiors alone, it would seem like a very good-looking game.
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