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has rested on MMORPG Final Fantasy 14 and nostalgia for remakes and remasters of Final Fantasy games of old.
I returned from the preview with the biggest grin on my face. I'm happy to report that, from what I've played, Final Fantasy 16 looks set to put the JRPG franchise back on top with a game aimed at appeasing both older fans and series newcomers. This is CBU 3 at the height of its power: confident, self-assured, and righting previous wrongs of the franchise.The demo I played took place a few hours into the game and was focused on its new real-time combat system.
Then there are Eikon abilities that can be cycled through like weapon sets - or even Jobs. These not only provide elemental attacks but unique abilities too: Phoenix, for instance, provides a lurching rush at the enemy, while Garuda pulls with a grappling arm and Titan blocks with a stone shield for those keen to tank.
It began with Clive battling Garuda: a terrifying clawed creature who towers over Clive with her gigantic feathered wings, their battle taking place in the midst of a swirling maelstrom. As a test of battle skill, it brought to mind the trials of Final Fantasy 14, albeit played solo: a singular platform for a vicious encounter.And then it escalated once more. Clive's power was not enough and soon I was swept up in a duel between Garuda and the hulking fiery behemoth Ifrit.
Yoshida also promised the story will be complete, with a beginning, middle and end. Of all the criticisms thrown at Final Fantasy 13 and 15, story was a major complaint, but it's clear CBU 3 are learning from past mistakes to offer fans what they want: a grand yet comprehensible story, likeable characters, a beautifully realised world to explore, and bombastic battles.
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