The producer of Five Nights at Freddy's has revealed why it took so long to make.
Five Nights at Freddy's producer Jason Blum has revealed why the film took so long to make. Five Nights at Freddy's is one of the most popular gaming horror franchises out there. It managed to capture a sizable audience because unlike something like Resident Evil or Silent Hill, it's not absurdly gory and traumatic. It's horror, but in a way that a broader audience including young teens can experience.
The first murmurs of a film based on the games began in 2015 when Warner Bros. acquired the rights to the series. After that, there were a ton of other developments from different directors, writers, and more all coming in and trying to get the movie off of the ground. It wasn't really until 2022 when things started to actually turn around and the movie started to come to life.
"One of the reasons which will be interesting to you guys, why the movie took so long is that Hollywood sometimes, not always, it makes the mistake when they're adapting like a super popular book or a super popular game to start out at the very beginning to make a movie that not only will satisfy the fans of the book or the game, but bring a larger audience," said Blum."There's always that pressure to bring a larger audience.
As of right now, we'll have to see how that strategy plays out. On a commercial level, it likely won't matter as Five Nights at Freddy's has already made its budget back before the film has even released. Of course, we have no idea how it will be received critically, but hopefully it turns out well and fans can point to it as yet another successful video game adaptation.
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