Pedro Pascal in The Last of Us and Ella Purnell in Fallout
The Big Picture Video game adaptations feel like a new frontier for the entertainment industry right now. In the past years, some of the greatest works on television adapted famous gaming franchises, like Fallout on Prime Video, The Last of Us on HBO, and Arcane on Netflix. In theaters, a similar thing is happening, considering the success of flicks like The Super Mario Movie and Five Nights at Freddy's, and expectations are high for Borderlands in the upcoming summer.
During a Fallout FYC event moderated by Christopher Nolan and attended by Collider's own Therese Lacson, series co-creator Jonathan Nolan weighed in on this debate. Fallout has been among Prime Video's most-watched series since it came out and has been hailed as one of the best works of the genre, so it must have done something right.
The Dark Knight is a great example, because it is anchored in the comics, but tells an original story. Video games, in turn, demand this to be done when adapting them, because, again, the playing experience is completely stripped away. So, according to what Nolan says, the secret is actually to pinpoint what it is that makes a game special, and apply it to the story. Another adaptation that perfectly gets this is The Last of Us.
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