GAME REVIEW: F12022 is the 13th successive official F1 game created by Codemasters, but it's the first since the $1.2 billion buyout by EA SPORTS 🤑 So what's new? Find out 👇
successive official game created by Codemasters’ Birmingham outpost. For the most part, you know what to expect – a driving video game with all the real world F1 stars, tracks and cars that is both authentic and accessible.
Ultimately, the inability to race these against computer-controller rivals or online competitors renders this a largely throwaway addition once the initial novelty has worn off. This is F1 22 trying to appeal to a younger, digitally native, audience, who enjoy the lifestyle portrayed by F1’s Instagram account.
While the new additions add an attention-grabbing sheen, don’t forget what’s not been updated too. The tracks have received fresh banners, kerbs and asphalt colouring, while Circuit de Barcelona-Catalunya, Yas Marina Circuit and Albert Park Circuit are resplendent with their new layouts. In the hunt for redeeming qualities, I started a single race using the sprint format at Imola with Daniel Riccardo. The event length was set to 50 per cent and qualifying was reduced down to just one flying lap, which I promptly messed up.
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