Caleb Wood, an animator and game developer, discusses the connection between his recently released game Nidus and the sci-fi show Scavengers Reign. Both explore the themes of a complicated, fascinating, and sometimes brutal ecology. Wood draws parallels between the symbiotic relationships in the games and the harmony found in nature.
Scavengers Reign is a beautiful exploration of a complicated, fascinating, sometimes brutal ecology. Nidus is also a beautiful exploration of a complicated, fascinating, sometimes brutal ecology. Their approaches and styles are different, but the underlying themes share a connection — and an artist. Caleb Wood is an animator and now game developer who worked as a concept artist on Max’s sci-fi show while simultaneously solo-developing his recently released arcade bullet hell game.
Having begun his animation career 15 years ago, Wood decided that he wanted to figure out game development in 2020. Nidus was meant to be something simple that he could use to teach himself programming. “But because I’m able to produce some pretty good art quality,” he says, “I felt like I had to at least try marketing and see what I could accomplish.” In Nidus, players simultaneously control a flower and a wasp in a symbiotic relationship, as they struggle against all manner of strange insects and critters in their wider ecosystem. Wood draws parallels to the symbiosis in Scavenger’s Reign, where dozens of strange alien creatures live in tenuous, dangerous harmony. In some moments, the humans who crash land there also figure out how to coexist with the nature around them, to varying degrees of success. But he calls these parallels “autonomous” — he says he wasn’t deliberately planning much about them as he worked on each projec
Scavengers Reign Nidus Ecology Game Development Symbiotic Relationship Nature Parallel
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