Every Change In Baldur's Gate 3's Third Giant Update

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Every Change In Baldur's Gate 3's Third Giant Update
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Patch 3 is live for the Dungeons & Dragons RPG and the list of changes is hurting my brain

AdvertisementOther modifications are much more escoteric. “Fixed Shadowheart looking like she’s either in pain or about to sneeze in the background of a dialogue with Thulla,” reads another part of the patch notes. In case you’re wondering what the hell that refers to, fans quickly found anSome changes weren’t even part of player feedback. “Nobody asked for this, but we made the ceremorphosis scene on the nautiloid more horrifying,” reads one note.

Fixed not being able to cut Vanra out of the hag by interacting with her Knocked Out body if all of her mushrooms are destroyed.Fixed a bug allowing you to yoink the Orphic Hammer right out of the so-called Impervious Sphere in the House of Hope if someone else in your party is in an interactive dialogue with the sphere.

Level Up will now queue all characters who can be levelled up so you don’t have to click on them individually.Fixed not being able to use some reactions while in disguise.Fixed several magic items and Volo’s Ersatz Eye losing their power after you are killed and revived.The Spell Sniper feat will now correctly reduce the Critical Hit threshold by 1.NPCs will no longer run away from anything but the Dark Urge Slayer form to improve interactivity and flow.

Fixed Shadowheart looking like she’s either in pain or about to sneeze in the background of a dialogue with Thulla.Reworked the intro of the scene when you approach the altar at the Temple of Bhaal and fixed some bugs. Fixed a bug causing logins to randomly fail due to Steam authentication tickets being released early.Fixed a blocker where the Reward UI could pop up twice.

Fixed a blocker that would prevent you from selecting things if you skipped through Lae’zel’s first dialogue on the nautiloid. Fixed the barbarian in the Self-Same Trial not being able to use its Rage ability. Also added a few passives it was meant to have. Fixed a bug in the Farslayer of Bhaal trial, where the Ritual Chant condition would remain on the Farslayer when he dropped combat, which caused multiple issues when you entered and exited the range of the ritual.

Fixed an issue that was preventing NPCs from being able to navigate between floors in Ramazith’s Tower during combat.Created a new ability for Doppelgangers, Morphic Evasion, that allows them to avoid damage from allies.Added HP buffs for certain NPCs in Story Mode if they are considered your allies.Made Jaheira far less likely to damage characters out of combat.Mortarch Gracie in the Baldur’s Gate graveyard now protects the civilians there if they end up in combat.

Created a new Multiattack for Raphael in Tactician Mode that allows him to use Multiattack twice per turn. Lathander’s Light’s blinding aura from the Blood of Lathander will now show the Saving Throw rolls against hostile undead during combat. Characters will no longer receive the Severed Soul condition when Raphael reduces their Wild Shape to 0 HP.Great Weapon Master: Bonus Attack will no longer trigger when an enemy leaves Wild Shape.The Goading Attack condition now drops at the end of the target’s turn.

Fixed a bug where putting a trader’s items in their side of the barter window, closing the window without buying them, and then killing them would make those items appear as loot.Fixed VFX not showing up on equipped items with conditions on them.If you’ve used Disguise Self, previewing the Throw action will no longer show you a preview of both you and your disguised self.

Fixed an exploit for Transmuter’s Stone: Movement Speed that let you gain additional movement when dropping the stone and picking it back up.Gale’s Netherese Orb Blast can no longer be Counterspelled.Fixed Ansur being lootable while another character is talking to him.Fixed sometimes being unable to see Ketheric’s transformation into the Apostle of Myrkul while a character is Downed.Fixed Githyanki Parry triggering when the githyanki is asleep.

Immediately dropping a stolen item no longer makes it unowned and free for the taking after the original crime got addressed. If an NPC calls for guards and you then shapeshift or disguise yourself without any witnesses, the guards will interrogate you rather than directly arrest you afterwards. Different characters can now retry the History check on the portrait of Vlaakith, and it is now an Active Roll.Fixed stealth cones becoming invisible after switching to party members who aren’t involved in a fight, and then switching back to the fight.Fixed Raider Add’ath and Warrior Ith’dul in the Creche not behaving correctly in some circumstances.

Fixed a bug with a petrified drow in the Underdark not reacting to crimes if their leader was killed by the Spectator. Improved the idle behaviours of the gnomes and tieflings in Moonrise Towers after defeating Ketheric. Dropping the Blood of Lathander no longer activates the portal and beams in the Blood of Lathander’s chamber.

Fix the Lightning and Burst damage from Lightning Charge re-triggering the additional damage from Hex and Agonising Blast.Lava Elementals are no longer immune to the Planar Binding spell. The Potion of Angelic Reprieve and Restoration Faucet will now restore Bardic Inspiration for Bards who have the Font of Inspiration feature.Mol’s eyepatch is now highlighted when you toggle the world highlighter with [ALT].In Tactician Mode, phase spiders now have the Web ability to spit a web surface.

Fixed Astarion talking about Wyll in third person when talking to Wyll after Wyll accepts the pact with Mizora. Fixed an issue where, if Avatar Gale tells Wyll about his orb after consuming a magic item, this wasn’t recorded properly by the game.Prevented Gale from demanding your attention after talking to Tara when he doesn’t really have anything relevant to say.Fixed Gale referencing a line the player never said.Fixed a bug where, once you got serious with another Origin, Gale would always break up with you on the topic being discussed.

Characters at camp will no longer react with hostility to players picking up and dropping owned corpses.Slightly raised the approval threshold for Gale’s romance. Fixed a bug where you could tell Astarion that you knew he wanted to meet Raphael even if Astarion never mentioned it before.Fixed Gale thanking you for giving him his first item twice.Added a missing attack option in a Wyll and Karlach scene.Fixed the owlbear cave situation sometimes not updating correctly on Long Rest.

The Grymforge area will turn into a danger zone during the confrontation between Nere and the duergar. Bandits in the chapel will run to where the player is if they are not hiding when called by Mari instead of just moving to their combat positions.Moved Andorn’s trap trigger so he doesn’t trigger it himself.

Fixed the wrong dialogue triggering if you separate your avatar from Karlach and then use her to approach Anders in the tollhouse.Fixed a rare issue where Us could be re-recruited on the nautiloid and kill the imps before triggering Lae’zel’s introduction. When you trigger a crime by touching the Underdark raft for a second crime, the duergar should become hostile if you don’t have the quest boots on you.Deep gnomes in Grymforge shouldn’t react to crimes against Nere anymore.

In the dialogue with Kith’rak Therezzyn, the options for the infirmary won’t appear if you have already used the zaith’isk. Fixed characters sometimes making comments about how the shadow curse is affecting them even if they’re protected by light. Interrupting the dialogue between Nightsong and Balthazar could put the situation in a buggy state where Balthazar became unresponsive and the attack option in dialogue when speaking to Nightsong no longer worked. Now all players in range are included in the dialogue to prevent interruptions.

Fixed the player character accidentally delivering a line as Shadowheart even if you’re not controlling her while deciding to see Nightsong.Fixed the game displaying incorrect lines in Astarion’s dialogues related to his Act II romance flow.Made sure Isobel doesn’t mention Jaheira attacking Moonrise if she’s already dead.

Allowed certain NPCs during the attack on Moonrise Towers join the combat on the rooftop if they somehow make their way up there with you.New games only: if you meet Isobel and you know Ketheric is her father, the game will now take this into account when you meet her and find her empty sarcophagus.Fixed a bug where you couldn’t dismiss a companion after they got imprisoned in Moonrise Towers at the end of Act II.

Added loot to Gothric Rillyn’s casket so that now, when he tells you that you’re welcome to his things, it’s not a flagrant lie. Fixed the hag not teleporting to the cellar if you destroy her first mushroom while she’s saying something in an overhead dialogue. If you betrayed the waveservants after going to the Iron Throne, their dead bodies shouldn’t reappear in the Water Queen’s House.

Fixed Lae’zel talking about red dragons as though she doesn’t venerate Vlaakith even if she does in the endgame. Fixed the Possessed undead in Help the Spirit of the Amulet quest not healing when they cast Heal on themselves.Fixed an overhead dialogue about Gale triggering in Sorcerous Sundries even if you’d never met him.

Bards chatting about music with Thoams C. Quirkilious the musical instruments vendor as a bard will increase his attitude towards you.The Last Justiciar will now properly engage even if hiding behind Shar’s foot.Lae’zel should become hostile if you assimilated Orpheus while Lae’zel was unavailable, and then you talk to her and attack or fail skill checks.Removed a duplicate dialogue option in Sally Flymm’s dialogue.

Orin no longer stubbornly keeps the abductee’s camp clothing after she’s done with the impersonation. Mamzell Amira will no longer reward you with the twin drow if you can’t use the pass anymore. She will give you some gold instead. In the Baldur’s City graveyard, you can no longer lock yourself out of mausoleums that you have literally just come through.The Kobold Looter in the graveyard now listens and interrupts you, and becomes hostile as a backup, instead of being inexplicably angry by default.

Fixed a bug where Mizora would tell you to meet with Gortash even if you killed him without ever talking to him. You can now talk to Karlach again to say she can transform. Also made an option available in the dialogue with the Emperor about Orpheus if you said neither you nor Karlach should transform.

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