The first update for Elden Ring Nightreign includes bug fixes and help for solo players, but the game's biggest issues remain.
The update makes some important fixes and includes crucial balancing changes, but leaves the game’s most pressing issues for a later patch – assuming the developer chooses to listen to player complaints.
. The biggest change in Update 1.0.1.1 is to solo play. The new “Automatic Revival Upon Defeat” mechanic allows solo players to revive one time per boss fight. This isn’t much, but it gives solo players a fighting chance in what can only be described as a truly brutal single-player experience that makes many of the original game’s boss fights look like a cakewalk. Solo players will now also gain more runes for their troubles. Other changes include increases to the number of rare Relics players can obtain as a reward for completing Day 3 Expeditions. The probability of obtaining high-rarity Relics from Scenic Flat Stone purchases at the Small Jar Bazaar has also been increased. Beyond that, the patch is mostly bug fixes to various ailments, skills and spells that weren’t working properly at launch. Some of the bigger issues – from the lack of a Duos option to missing voice chat and crossplay – remain a problem. I’ll have further thoughts on the game later. As it stands, there’s a good gameplay loop here, but I have quite a few issues with how each Expedition plays out and I worry that without a steady stream of live-service updates, the game will get repetitive quickly.The effect "Automatic Revival Upon Defeat", which allows revival once per night boss battle, has been added to solo expeditions.Increased the number of high-rarity Relics that can be obtained as a reward when reaching Day 3 during Expeditions.Adjusted camera behavior when activating the Guardian's Ultimate Art, “Wings of Salvation.” Fixed a bug in the Duchess's Character Skill “Restage” where Status Ailments would not trigger when built up from other players' attacks. Fixed a bug where some attacks of Raider with Greataxe and Great Hammer weapon types had higher damage than intended. Fixed a bug where some “Those Who Live in Death “ enemies would revive when defeated with the “Sacred Blade” skill. Fixed a bug where the “Bleeding” Status Ailment would not build up when the Skill “Bloody Slash” hit an enemy.Fixed a bug where the status ailment “Frostbite” would not build up when the light wave released by a strong attack hit an enemy while the “Moonlight Greatsword” skill was active. Fixed a bug where the speed of arrows fired with the “Mighty Shot” and “Enchanted Shot” skills was slower than expected. Fixed a bug where the attack range of the magic spell “Rock Sling” was longer than expected when using it with a staff equipped in the left hand. Fixed a bug where the effect of reducing the maximum HP of enemies when the incantation “Black Blade” hit them was not activated. Fixed a bug where the Passive Effect "Successive Attacks Negate Damage" would stack when successive attacks were made while the Effect was active.Fixed a bug where the Relic Special Effect “ Become the target of enemy aggression when ability is activated” would not activate under certain situations. Fixed a bug where certain effects were not being applied to Relics obtained from Expedition Rewards or purchased from the Small Jar Bazaar. Fixed a bug where items that could be obtained upon completing a Remembrance in the Remembrance world when the scenario conditions were met could not be obtained when changing characters and concluding a Remembrance.Fixed a bug that caused the game to become unstable under certain conditions during battles with specific enemies.Fixed a bug where some sound effects were not playing correctly. Fixed a bug where the “Exit Remembrance” effect was not displayed during a “Wylder” Remembrance on some platforms.Fixed a bug where the game would crash under certain circumstances on some platforms. Fixed a bug where Expeditions and reconnecting to sessions would fail under certain circumstances on some platforms.Fixed a bug where some graphics were not rendered correctly when “Low” was selected in “Quality Settings” under “Graphics.”Fixed a bug where the Climb up action was difficult to perform when using a gamepad.
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