If FromSoftware makes EldenRing 2, it should follow Tears of the Kingdom's innovation-focused design philosophy.
By all accounts, The Legend of Zelda: Tears of the Kingdom is a fantastic sequel. Digital Trends’ review highlights how adding sky islands, a massive cavern below Hyrule, and creation abilities give players tools to create their own puzzle solutions and blow the game open. It doubles down on all of Breath of the Wild’s strengths but builds upon them in innovative ways that make this sequel feel truly different from its predecessor.
What makes for a great sequel? I’m not the biggest fan of Elden Ring, but I still recognize how monumental of a release it was for the game industry. It was a massive jump from Dark Souls 3 and Sekiro: Shadows Die Twice, taking FromSoftware’s proven Souls formula and unleashing it on a Breath of the Wild-like open world. Elden Ring could still feel unapproachable at times, but there’s no denying that this is a brilliant evolution of a formula that the Dark Souls series had pushed to the limits.
Instead, Nintendo used Breath of the Wild similarities to, as Tears of the Kingdom director Hidemaro Fujibayashi puts it, “create new gameplay.” That meant deepening the ways players interact with the world, whether by fusing any of the items they pick up or building an Ultrahand contraption that the game didn’t tell you about to solve a puzzle.
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